public void Go(ProcessProfile pp, State s) { foreach (Binds e in pp.binds) { bool abutton = s.Gamepad.Buttons == e.button; FlipFlop(e, abutton); } }
private void LoopCheck(ProcessProfile[] profiles) { for (int i = 0; i < profiles.Length; i++) { ProcessProfile p = profiles[i]; if (p.ProcessName == ProcessService.GetActiveProcess().ProcessName) { Go(p, controller.GetState()); } } }