public void Initialize() { for (int i = 0; i < 100; i++) cards[i].Initialize(); home = new FieldData(); away = new FieldData(); }
public void setAll(FieldData setData) { int i; for (i = 0; i < 100; i++) { this.fieldOrder[i] = setData.fieldOrder[i]; this.libraryOrder[i] = setData.libraryOrder[i]; this.hadesOrder[i] = setData.hadesOrder[i]; this.handOrder[i] = setData.handOrder[i]; this.nodeActiveOrder[i] = setData.nodeActiveOrder[i]; this.nodeSleepOrder[i] = setData.nodeSleepOrder[i]; } this.fieldNum = setData.fieldNum; this.libraryNum = setData.libraryNum; this.hadesNum = setData.hadesNum; this.handNum = setData.handNum; this.nodeActiveNum = setData.nodeActiveNum; this.nodeSleepNum = setData.nodeSleepNum; this.life = setData.life; }