Exemple #1
0
 public override void Reset()
 {
     base.Reset();
     Clock.ProcessFrame();
     mc = new MusicController
     {
         Origin = Anchor.Centre,
         Anchor = Anchor.Centre
     };
     Add(mc);
     AddToggle(@"Show", mc.ToggleVisibility);
 }
Exemple #2
0
        protected override void LoadComplete()
        {
            base.LoadComplete();

            Add(new Drawable[] {
                new VolumeControlReceptor
                {
                    RelativeSizeAxes = Axes.Both,
                    ActionRequested = delegate(InputState state) { volume.Adjust(state); }
                },
                mainContent = new Container
                {
                    RelativeSizeAxes = Axes.Both,
                },
                volume = new VolumeControl(),
                overlayContent = new Container{ RelativeSizeAxes = Axes.Both },
                new GlobalHotkeys //exists because UserInputManager is at a level below us.
                {
                    Handler = globalHotkeyPressed
                }
            });

            (modeStack = new Intro()).Preload(this, d =>
            {
                mainContent.Add(d);

                modeStack.ModePushed += modeAdded;
                modeStack.Exited += modeRemoved;
                modeStack.DisplayAsRoot();
            });

            //overlay elements
            (chat = new ChatOverlay { Depth = 0 }).Preload(this, overlayContent.Add);
            (options = new OptionsOverlay { Depth = -1 }).Preload(this, overlayContent.Add);
            (musicController = new MusicController() { Depth = -3 }).Preload(this, overlayContent.Add);

            Dependencies.Cache(options);
            Dependencies.Cache(musicController);

            (Toolbar = new Toolbar
            {
                Depth = -2,
                OnHome = delegate { mainMenu?.MakeCurrent(); },
                OnPlayModeChange = delegate (PlayMode m) { PlayMode.Value = m; },
            }).Preload(this, t =>
            {
                PlayMode.ValueChanged += delegate { Toolbar.SetGameMode(PlayMode.Value); };
                PlayMode.TriggerChange();
                overlayContent.Add(Toolbar);
            });

            options.StateChanged += delegate
            {
                switch (options.State)
                {
                    case Visibility.Hidden:
                        intro.MoveToX(0, OptionsOverlay.TRANSITION_LENGTH, EasingTypes.OutQuint);
                        break;
                    case Visibility.Visible:
                        intro.MoveToX(OptionsOverlay.SIDEBAR_WIDTH / 2, OptionsOverlay.TRANSITION_LENGTH, EasingTypes.OutQuint);
                        break;
                }
            };

            Cursor.Alpha = 0;
        }