public void Setup() { TestCapability.CleanupCache(); TestCapability.SetupCacheAndChattel(); ConfigSingleton.ValidTypes.Add(49); // Using hardcoded GUIDs to make debugging easier. _knownMeshAsset = TestCapability.CreateAndCacheAsset( "_knownMeshAsset", 49, new byte[] { 0xfa }, // TODO: find out what mesh's header is if any. Guid.Parse("05000000-0000-0000-0000-000000000000") ); _knownTextureAsset = TestCapability.CreateAndCacheAsset( "_knownTextureAsset", 0, new byte[] { 0x00, 0x00, 0x00, 0x0C, 0x6A, 0x50, 0x20, 0x20, 0x0D, 0x0A, 0x87, 0x0A }, // JPEG-2000 magic numbers Guid.Parse("01000000-0000-0000-0000-000000000000") ); ConfigSingleton.AdminToken = ADMIN_TOKEN; _capAdmin = new CapAdministration(); }
public void Cleanup() { TestCapability.CleanupCache(); }