// PRIVATE STATIC
	
	//--------------------------------------
	//  Methods
	//--------------------------------------		
	///<summary>
	///	Use this for initialization
	///</summary>
	void Start () 
	{
		_bowlingBallPrefabStateComponent = GetComponent<BowlingBallPrefabStateComponent>();
		
		_bowlingBallRolling_audiosource = GetComponent<AudioSource>();
		
		
		
	}
	// PRIVATE STATIC
	
	//--------------------------------------
	//  Methods
	//--------------------------------------		
	///<summary>
	///	Use this for initialization
	///</summary>
	void Start () 
	{
		//
		_bowlingBallPrefabStateComponent 	= GetComponent<BowlingBallPrefabStateComponent>();
		GameObject scoreGUIText_gameobject	= GameObject.Find ("ScoreGUIText");
		_score_guitext = scoreGUIText_gameobject.GetComponent<GUIText>();
		
		//
		_bowlingPinPrefabs_gameobject = GameObject.FindGameObjectsWithTag ("BowlingPinPrefabTag");
		
	}
	//--------------------------------------
	//  Methods
	//--------------------------------------		
	///<summary>
	///	Use this for initialization
	///</summary>
	void Start () 
	{
		_bowlingBallPrefabStateComponent = GetComponent<BowlingBallPrefabStateComponent>();
	}