public static Texture GetMap(MAP_DATA_TYPE type) { switch (type) { case MAP_DATA_TYPE.ColorMap: return(CVInterface.GetColorMap()); case MAP_DATA_TYPE.DepthMap: /*if( Application.platform == RuntimePlatform.WindowsEditor || Application.platform == RuntimePlatform.WindowsPlayer ) * return CVInterface.GetUsersMap(); * else */ return(CVInterface.GetDepthMap()); case MAP_DATA_TYPE.UserMap: return(CVInterface.GetUsersMap()); case MAP_DATA_TYPE.ColorPointCloud: return(CVInterface.GetColorPointCloud()); case MAP_DATA_TYPE.VertexPointCloud: return(CVInterface.GetVertexPointCloud()); default: return(null); } }
public static float GetFloat(FLOAT_DATA_TYPE type, int userIndex = 0) { switch (type) { case FLOAT_DATA_TYPE.AudioBeat: return(AudioProcessor.GetBeat()); case FLOAT_DATA_TYPE.AudioLevel: return(AudioProcessor.GetLevel()); case FLOAT_DATA_TYPE.HandsHorizontalSeparation: return(CVInterface.GetFloat(FLOAT_DATA_TYPE.HandsHorizontalSeparation, userIndex)); case FLOAT_DATA_TYPE.HandsVerticalSeparation: return(CVInterface.GetFloat(FLOAT_DATA_TYPE.HandsVerticalSeparation)); case FLOAT_DATA_TYPE.HandsToPelvisFactor: return(CVInterface.GetFloat(FLOAT_DATA_TYPE.HandsToPelvisFactor)); case FLOAT_DATA_TYPE.UserHorizontalPosition: return(CVInterface.GetFloat(FLOAT_DATA_TYPE.UserHorizontalPosition)); case FLOAT_DATA_TYPE.PelvisToLeftHand: return(CVInterface.GetFloat(FLOAT_DATA_TYPE.PelvisToLeftHand, userIndex)); case FLOAT_DATA_TYPE.PelvisToRightHand: return(CVInterface.GetFloat(FLOAT_DATA_TYPE.PelvisToRightHand, userIndex)); case FLOAT_DATA_TYPE.AmplitudeSetting: return(CVInterface.GetFloat(FLOAT_DATA_TYPE.AmplitudeSetting)); default: return(0.0f); } }
// Update is called once per frame void Update() { if (CVInterface._Instance && refTransform != null) { float sep = CVInterface.GetFloat(FXDataProvider.FLOAT_DATA_TYPE.HandsVerticalSeparation); refTransform.Rotate(0.0f, sep * multiplier, 0.0f); } }
public static Vector2 GetMapScale(MAP_DATA_TYPE type) { Vector2 scale = CVInterface.GetTextureScale(type); if (Application.platform == RuntimePlatform.IPhonePlayer) { scale.x *= -1f; } return(scale); }
// Update is called once per frame void Update() { if (CVInterface.AreDatasAvailable()) { Vector3 pos = CVInterface.GetJointPos3D(joint); pos = projCam.WorldToViewportPoint(pos); pos.z = planeToProjectOnto.position.z; pos = projCam.ViewportToWorldPoint(pos); transform.position = pos; } }
public void Awake() { if (_Instance != null) { Destroy(gameObject); return; } else { _Instance = this; } Init(); }
public static Vector2 GetMapSize(MAP_DATA_TYPE type) { Vector2 output = new Vector2(); Texture map = null; switch (type) { case MAP_DATA_TYPE.ColorMap: map = CVInterface.GetColorMap(); break; case MAP_DATA_TYPE.DepthMap: if (Application.platform == RuntimePlatform.WindowsEditor || Application.platform == RuntimePlatform.WindowsPlayer) { //map = CVInterface.GetUsersMap(); map = CVInterface.GetDepthMap(); } else { map = CVInterface.GetDepthMap(); } break; case MAP_DATA_TYPE.UserMap: map = CVInterface.GetUsersMap(); break; case MAP_DATA_TYPE.ColorPointCloud: map = CVInterface.GetColorPointCloud(); break; case MAP_DATA_TYPE.VertexPointCloud: map = CVInterface.GetVertexPointCloud(); break; default: break; } if (map == null) { return(output); } output.x = map.width; output.y = map.height; return(output); }
// Update is called once per frame void Update() { if (!CVInterface.AreDatasAvailable()) { return; } foreach (KeyValuePair <IRISJoints.Joints, Transform> couples in JointsToTransforms) { if (CVInterface.IsJointTracked(couples.Key)) { Vector3 p = CVInterface.GetJointPos3D(couples.Key); couples.Value.position = Vector3.Lerp(couples.Value.position, p, .5f); } } Vector3 ol = LeftShoulderT.position; Vector3 or = RightShoulderT.position; // shoulders positions hack to straighten the middle mesh x--> <--x LeftShoulderT.position = Vector3.Lerp(ol, or, .15f); RightShoulderT.position = Vector3.Lerp(ol, or, .85f); foreach (Link l in links) { Vector3 delta = l.j2.position - l.j1.position; if (delta == Vector3.zero) { continue; } if (l.tr == null) { continue; } l.tr.position = l.j1.position + (delta) / 2f; l.tr.rotation = Quaternion.LookRotation(delta) * Quaternion.LookRotation(Vector3.up); Vector3 s = l.tr.localScale; l.tr.localScale = new Vector3(s.x, (l.j2.position - l.j1.position).magnitude / 2f, s.z); } DrawMiddle(); }
public static int GetInt(INT_DATA_TYPE type, int userIndex = 0) { switch (type) { case INT_DATA_TYPE.BoneCount: return(CVInterface.GetBoneCount()); case INT_DATA_TYPE.UserCount: return(CVInterface.GetUserCount()); case INT_DATA_TYPE.ScreenWidth: return(Screen.width); case INT_DATA_TYPE.ScreenHeight: return(Screen.height); default: return(0); } }
public void Update() { CVInterface.SetAmplitudeLevel(AmplitudeValue); }
public void Update() { if (CVInterface.AreDatasAvailable()) { Vector3 pos = CVInterface.GetJointPos3D(Joint, userIndex); if (pos == Vector3.zero) { pos = previousValue; if (ProjectionCamera != null && ProjectToPlane && ProjectionPlane != null) { pos.z = ProjectionPlane.transform.position.z; } transform.position = Vector3.Lerp(transform.position, targetPos, .5f); previousValue = transform.position; return; } if (ProjectionCamera != null && ProjectToPlane && ProjectionPlane != null) { pos = ProjectionCamera.WorldToViewportPoint(pos); pos.z = ProjectionPlane.position.z; pos = ProjectionCamera.ViewportToWorldPoint(pos); } if (bindX) { targetPos.x = pos.x; } else { targetPos.x = transform.position.x; } if (bindY) { targetPos.y = pos.y; } else { targetPos.y = transform.position.y; } if (bindZ) { targetPos.z = pos.z; } else { targetPos.z = transform.position.z; } transform.position = Vector3.Lerp(transform.position, targetPos, .5f); previousValue = transform.position; } else { Vector3 pos = Vector3.zero; if (ProjectionCamera != null && ProjectToPlane && ProjectionPlane != null) { pos.z = ProjectionPlane.transform.position.z; } transform.position = Vector3.Lerp(transform.position, targetPos, .5f); previousValue = transform.position; } }
public static Vector3 GetJointRotation(IRISJoints.Joints joint, int userIndex = 0) { return(CVInterface.GetJointRot3D(joint, userIndex)); }
public static Texture GetAllBonesTexture() { return(CVInterface.GetAllBonesTexture()); }