public void openTest(string pCCBFileName, string pCCNodeName, CCNodeLoader pCCNodeLoader)
        {
            /* Create an autorelease CCNodeLoaderLibrary. */
            CCNodeLoaderLibrary ccNodeLoaderLibrary = CCNodeLoaderLibrary.NewDefaultCCNodeLoaderLibrary();

            ccNodeLoaderLibrary.RegisterCCNodeLoader("TestHeaderLayer", new Loader<TestHeaderLayer>());
            if (pCCNodeName != null && pCCNodeLoader != null)
            {
                ccNodeLoaderLibrary.RegisterCCNodeLoader(pCCNodeName, pCCNodeLoader);
            }

            /* Create an autorelease CCBReader. */
            var ccbReader = new CCBReader(ccNodeLoaderLibrary);

            /* Read a ccbi file. */
            // Load the scene from the ccbi-file, setting this class as
            // the owner will cause lblTestTitle to be set by the CCBReader.
            // lblTestTitle is in the TestHeader.ccbi, which is referenced
            // from each of the test scenes.
            CCNode node = ccbReader.ReadNodeGraphFromFile(pCCBFileName, this);

            mTestTitleLabelTTF.Label = (pCCBFileName);

            CCScene scene = new CCScene();
            scene.AddChild(node);

            /* Push the new scene with a fancy transition. */
            CCColor3B transitionColor;
            transitionColor.R = 0;
            transitionColor.G = 0;
            transitionColor.B = 0;

            CCDirector.SharedDirector.PushScene(new CCTransitionFade(0.5f, scene, transitionColor));
        }
 public override void OnNodeLoaded(CCNode node, CCNodeLoader nodeLoader)
 {
     CCRotateBy ccRotateBy = new CCRotateBy (20.0f, 360);
     CCRepeatForever ccRepeatForever = new CCRepeatForever (ccRotateBy);
     mBurstSprite.RunAction(ccRepeatForever);
 }
 public void RegisterCCNodeLoader(string pClassName, CCNodeLoader pCCNodeLoader)
 {
     mCCNodeLoaders.Add(pClassName, pCCNodeLoader);
 }