public SpriteFontWithSeed(int fontsize, Sprite sprite ,string baseseed,TextureMgr tmgr, string texpath) { this.fontsize = fontsize; this.baseseed = baseseed; this.sprite = sprite; this.tmgr = tmgr; this.texpath = texpath; }
public void Init(GraphicsDevice gdevice, ContentManager content, IGameState first,object tag) { apptag = tag; GraphicsDevice = gdevice; spritebatch = new SpriteBatch(gdevice); tmgr = new TextureMgr(); tmgr.Init(gdevice, content); //scene = new Scene.Scene(); ChangeState(first); }