Exemple #1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here
            camera = new Camera(this, new Vector3(0, 0, 50),
                Vector3.Zero, Vector3.Up);
            Components.Add(camera);

            modelManager = new ModelManager(this);
            Components.Add(modelManager);
            camera.addModelManager(modelManager);
            soundManager = new SoundManager();
            modelManager.setSoundManager(soundManager);

            debug = new Developer_Debug_Menu(this);

            oldState = Keyboard.GetState();
            oldGamepadState = GamePad.GetState(PlayerIndex.One);

            modelManager.Enabled = false;
            modelManager.Visible = false;

            //Splash screen component
            splashScreen = new SplashScreen(this);
            Components.Add(splashScreen);
            splashScreen.setSoundManager(soundManager);

            base.Initialize();
        }