public Vector2 convertToVisualCoords(Vector2 coords, Explosion explosion)
 {
     //I made the offput just to always center the 1:1 ratio field even when widescreen
     float visualX = coords.X * sizeOfField - (explosion.frameWidth / 2) + offput.X;
     float visualY = coords.Y * sizeOfField - (explosion.frameHeight / 2) + offput.Y;
     return new Vector2(visualX, visualY);
 }
 /// <summary>
 /// LoadContent will be called once per game and is the place to load
 /// all of your content.
 /// </summary>
 protected override void LoadContent()
 {
     // Create a new SpriteBatch, which can be used to draw textures.
     spriteBatch = new SpriteBatch(GraphicsDevice);
     Texture2D texture = Content.Load<Texture2D>("explosion");
     camera = new Camera(graphics.GraphicsDevice.Viewport);
     explosion = new Explosion(spriteBatch, texture, camera);
     // TODO: use this.Content to load your game content here
 }