private void Open_Click(object sender, RoutedEventArgs e) { LoadGameWindow fiisannoying = new LoadGameWindow(); fiisannoying.Show(); this.Close(); }
private void GameOver(String gameovermessage) { hasBeenSaved = true; GanonLaughMediaElement.Play(); MessageBoxResult result = MessageBox.Show(gameovermessage + "\nRETURN OF GANON\n\nReload game?", "", MessageBoxButton.YesNo); if (result == MessageBoxResult.Yes) { LoadGameWindow newwindow = new LoadGameWindow(); newwindow.ShowDialog(); this.Close(); } else { this.Close(); } }
private void LoadGame_Click(object sender, RoutedEventArgs e) { LoadGameWindow loadtehgame = new LoadGameWindow(); loadtehgame.ShowDialog(); }