public override bool Init()
        {
            backgroundImage = Game.Content.Load<Texture2D>(@"Backgrounds\mainmenu");

            maleButton = new PictureBox(Game.Content.Load<Texture2D>(@"Characters\ninja_boy_little"), maleButtonPosition);
            femaleButton = new PictureBox(Game.Content.Load<Texture2D>(@"Characters\ninja_girl_little"), femaleButtonPosition);
            
            return base.Init();
        }
        public override bool Init()
        {
            backgroundImage = Game.Content.Load<Texture2D>(@"Backgrounds\duelscreen");

            Vector2 yesButtonPos = new Vector2(350f, 400f);
            yesButton = new PictureBox(Game.Content.Load<Texture2D>(@"Controls\Yes"), yesButtonPos);
            Vector2 noButtonPos = new Vector2(550f, 400f);
            noButton = new PictureBox(Game.Content.Load<Texture2D>(@"Controls\No"), noButtonPos);

            return base.Init();
        }
        public override bool Init()
        {
            backgroundImage = Game.Content.Load<Texture2D>(@"Backgrounds\shop");
 			
 			Vector2 brainPowerButtonPos = new Vector2(400f, 280f);
            Vector2 motivationButtonPos = new Vector2(brainPowerButtonPos.X, brainPowerButtonPos.Y + 70);
            Vector2 patienceButtonPos = new Vector2(brainPowerButtonPos.X, motivationButtonPos.Y + 70);
            Vector2 workDedicationButtonPos = new Vector2(brainPowerButtonPos.X, patienceButtonPos.Y + 70);
            Vector2 goodLuckButtonButtonPos = new Vector2(brainPowerButtonPos.X - 350, workDedicationButtonPos.Y + 20);

            brainPowerButton = new PictureBox(Game.Content.Load<Texture2D>(@"Controls\BrainPower"), brainPowerButtonPos);
            motivationButton = new PictureBox(Game.Content.Load<Texture2D>(@"Controls\Motivation"), motivationButtonPos);
            patienceButton = new PictureBox(Game.Content.Load<Texture2D>(@"Controls\Patience"), patienceButtonPos);
            workDedicationButton = new PictureBox(Game.Content.Load<Texture2D>(@"Controls\WorkDedication"), workDedicationButtonPos);
            goodLuckButton = new PictureBox(Game.Content.Load<Texture2D>(@"Controls\GoodLuck"), goodLuckButtonButtonPos);
            
            return base.Init();
        }