public void setSoftSnapAlignment(TypeWorldEditorAlignmentType val)
 {
     ((EWorldEditor) "EWorldEditor").setSoftSnapAlignment(val);
 }
public  void setTerrainSnapAlignment(TypeWorldEditorAlignmentType alignment){

pInvokes.m_ts.fnWorldEditor_setTerrainSnapAlignment(_ID, (int)alignment );
}
/// <summary>
/// Set the terrain snap alignment. )
/// </summary>
public  void setTerrainSnapAlignment(string worldeditor, TypeWorldEditorAlignmentType alignment){


m_ts.fnWorldEditor_setTerrainSnapAlignment(worldeditor, (int)alignment );
}
public  void setSoftSnapAlignment(TypeWorldEditorAlignmentType type){

pInvokes.m_ts.fnWorldEditor_setSoftSnapAlignment(_ID, (int)type );
}
/// <summary>
/// Set the soft snap alignment. )
/// </summary>
public  void setSoftSnapAlignment(string worldeditor, TypeWorldEditorAlignmentType type){


m_ts.fnWorldEditor_setSoftSnapAlignment(worldeditor, (int)type );
}