public void Update_Moves() { GameObject obj = new GameObject() { Velocity = Vector2.UnitX }; Vector2 initialPosition = Vector2.Zero; obj.Position = initialPosition; Vector2 expectedPosition = new Vector2(2, 0); obj.Update(); Assert.That(obj.AbsolutePosition, Is.EqualTo(expectedPosition)); Assert.That(obj.Position, Is.EqualTo(expectedPosition)); }