public void Notify_AirDefenseDespawned(Building_Artillery airDefense) { if (airDefensesToScan.TryGetValue(airDefense.Faction, out var airDefenses)) { airDefenses.Remove(airDefense); } }
public void Notify_AirDefenseSpawned(Building_Artillery airDefense) { if (airDefensesToScan.TryGetValue(airDefense.Faction, out var airDefenses)) { airDefenses.Add(airDefense); } else { airDefensesToScan.Add(airDefense.Faction, new HashSet <Building_Artillery>() { airDefense }); } }
protected override (bool success, Vector3 launchPos, float angle) TryCastShotInternal() { IntVec3 exitTarget = caster.Position.CellFromDistAngle(Building_Artillery.MaxMapDistance, heading); if (!target.HasWorldObject && !target.HasThing) { return(false, Vector3.zero, 0); } ThingDef projectile = Projectile; if (projectile is null) { return(false, Vector3.zero, 0); } bool flag = TryFindShootLineFromTo(caster.Position, exitTarget, out ShootLine shootLine); if (verbProps.stopBurstWithoutLos && !flag) { return(false, Vector3.zero, 0); } if (EquipmentSource != null) { CompChangeableProjectile comp = EquipmentSource.GetComp <CompChangeableProjectile>(); if (comp != null) { comp.Notify_ProjectileLaunched(); } CompReloadable comp2 = EquipmentSource.GetComp <CompReloadable>(); if (comp2 != null) { comp2.UsedOnce(); } } Thing launcher = caster; Thing equipment = EquipmentSource; CompMannable compMannable = caster.TryGetComp <CompMannable>(); if (compMannable != null && compMannable.ManningPawn != null) { launcher = compMannable.ManningPawn; equipment = caster; } Vector3 launchPos = caster.DrawPos; Projectile projectile2 = (Projectile)GenSpawn.Spawn(projectile, caster.Position, caster.Map, WipeMode.Vanish); if (projectile2.AllComps.NullOrEmpty()) { AccessTools.Field(typeof(ThingWithComps), "comps").SetValue(projectile2, new List <ThingComp>()); } projectile2.AllComps.Add(new CompProjectileExitMap(CasterTWC) { airDefenseDef = AntiAircraftDefOf.FlakProjectile, target = target.WorldObject as AerialVehicleInFlight, spawnPos = Building_Artillery.RandomWorldPosition(caster.Map.Tile, 1).FirstOrDefault() }); if (caster.def.GetModExtension <ProjectilePropertiesDefModExtension>() is ProjectilePropertiesDefModExtension projectileProps) { projectile2.AllComps.Add(new CompTurretProjectileProperties(CasterTWC) { speed = projectileProps.speed > 0 ? projectileProps.speed : projectile2.def.projectile.speed, hitflag = ProjectileHitFlags.IntendedTarget, hitflags = null }); } ThrowDebugText("ToHit" + (canHitNonTargetPawnsNow ? "\nchntp" : "")); launchPos += new Vector3(VerbProps.shootOffset.x, 0, VerbProps.shootOffset.y).RotatedBy(heading); projectile2.Launch(launcher, launchPos, exitTarget, exitTarget, ProjectileHitFlags.IntendedTarget, equipment); ThrowDebugText("Hit\nDest", shootLine.Dest); return(true, launchPos, heading); }
public TurretTop_Artillery(Building_Artillery parentTurret) : base(parentTurret) { this.parentTurret = parentTurret; }