public void FullCopy(ThingWithCompsSpawnVehicleDef thingWithCompsSpawnVehicleDef)
 {
     throw new NotImplementedException();
 }
Exemple #2
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        public void SetupThingWithCompsSpawnVehicleDef()
        {
            foreach (ThingDef thingDef in DefDatabase<ThingDef>.AllDefs.Where(x => x.thingClass == System.Type.GetType("Vehicle")))
            {
                if (DefDatabase<ThingDef>.GetNamedSilentFail("Spawn" + thingDef.defName) != null)
                    continue;

                ThingWithCompsSpawnVehicleDef thingWithCompsSpawnVehicle = new ThingWithCompsSpawnVehicleDef();
                thingWithCompsSpawnVehicle.DefaultDef();

                thingWithCompsSpawnVehicle.defName = "Spawn" + thingDef.defName;
                if (DefDatabase<PawnKindDef>.GetNamed(thingDef.defName) != null)
                    thingWithCompsSpawnVehicle.spawnPawnDef = DefDatabase<PawnKindDef>.GetNamed(thingDef.defName);
                else
                    Log.Error(thingDef.defName + " doesn't have PawnKindDef");
                thingWithCompsSpawnVehicle.label = thingDef.label;
                thingWithCompsSpawnVehicle.description = thingDef.description;
                thingWithCompsSpawnVehicle.costStuffCount = thingDef.costStuffCount;
                if (thingDef.statBases.Find(x => x.stat == StatDefOf.WorkToMake) != null)
                    thingWithCompsSpawnVehicle.recipeMaker.workAmount = (int)thingDef.statBases.Find(x => x.stat == StatDefOf.WorkToMake).value;
                else
                {
                    Log.Error(thingDef.defName + " doesn't have WorkToMake value. Set 1000 default value");
                    thingWithCompsSpawnVehicle.recipeMaker.workAmount = 1000;
                }

                thingWithCompsSpawnVehicle.PostLoad();
                DefDatabase<ThingWithCompsSpawnVehicleDef>.Add(thingWithCompsSpawnVehicle);

                RecipeDef recipeDef = FullCopyRecipeDef(DefDatabase<RecipeDef>.GetNamed("Make_SpawnVehicleAbstract"));

                recipeDef.defName = "Make_" + "Spawn" + thingDef.defName;
                    string key1 = "RecipeMake";
                    object[] objArray1 = new object[1];
                    int index1 = 0;
                    string str1 = thingDef.label;
                    objArray1[index1] = (object) str1;
                    string str2 = Translator.Translate(key1, objArray1);
                recipeDef.label = str2;
                    string key2 = "RecipeMakeJobString";
                    object[] objArray2 = new object[1];
                    int index2 = 0;
                    string str3 = thingDef.label;
                    objArray2[index2] = (object) str3;
                    string str4 = Translator.Translate(key2, objArray2);
                recipeDef.jobString = str4;
                if (thingDef.MadeFromStuff)
                {
                    IngredientCount ingredientCount = new IngredientCount();
                    ingredientCount.SetBaseCount((float)thingDef.costStuffCount);
                    ingredientCount.filter.SetAllowAllWhoCanMake(thingDef);
                    recipeDef.ingredients.Add(ingredientCount);
                    recipeDef.fixedIngredientFilter.SetAllowAllWhoCanMake(thingDef);
                    recipeDef.productHasIngredientStuff = true;
                }
                recipeDef.products = new List<ThingCount>();
                recipeDef.products.Add(new ThingCount(thingDef, 1));
                ThingDef unfinishedVehicle = FullCopyUnfinishedThingDef(DefDatabase<ThingDef>.GetNamed("UnfinishedAbstract"));
                unfinishedVehicle.defName = "Unfinished" + thingDef.defName;
                unfinishedVehicle.graphicData.texPath = thingDef.graphicData.texPath;
                unfinishedVehicle.graphicData.graphicClass = thingDef.graphicData.graphicClass;
                unfinishedVehicle.graphicData.drawSize = thingDef.graphicData.drawSize;
                unfinishedVehicle.PostLoad();
                DefDatabase<ThingDef>.Add(unfinishedVehicle);
                recipeDef.unfinishedThingDef = unfinishedVehicle;

                recipeDef.PostLoad();
                DefDatabase<RecipeDef>.Add(recipeDef);
            }
        }