// Use this for initialization void Start() { timer = 0f; newVal = 0f; check = 0; check1 = 0; resetCounter = 0.15f; StartCoroutine (textLarge(1)); playerScript = player.GetComponent<Player>(); bossScript = boss.GetComponent<Boss>(); }
// Use this for initialization void Start() { boss = FindObjectOfType<Boss> (); if (boss.facingLeft == true) { Vector3 theScale = transform.localScale; theScale.x *= -1; transform.localScale = theScale; speed = -speed; } }