GetAnchorSpaceMatrix() private static méthode

private static GetAnchorSpaceMatrix ( Transform transform ) : Matrix4x4
transform UnityEngine.Transform
Résultat UnityEngine.Matrix4x4
 protected static Vector3 TransformPoint(Transform transform, Vector3 position)
 {
     return(Joint2DEditorBase.GetAnchorSpaceMatrix(transform).MultiplyPoint(position));
 }