public override UnityContext GetUnityContext() { UnityContext unityContext = new UnityContext(); HardwareInfo hardwareInfo = this.GetOSHardwareInfo(); if (hardwareInfo != null) { if (hardwareInfo.Version != null) { String deviceModel = hardwareInfo.Version; if (deviceModel.IndexOf("iPad") >= 0) { unityContext.iPad = true; } else if (deviceModel.IndexOf("iPhone") >= 0) { unityContext.iPhone = true; } else if (deviceModel.IndexOf("iPod") >= 0) { unityContext.iPod = true; } } } return unityContext; }
public override UnityContext GetUnityContext() { UnityContext unityContext = new UnityContext(); unityContext.Windows = true; return unityContext; }