public void Load(ContentManager content, Viewport viewPort) { fluffyHUD = content.Load<Texture2D>("HUD/FluffyHUD"); cursor = content.Load<Texture2D>("Cursor/fluffycursor"); cupcakeIcon = content.Load<Texture2D>("HUD/Cupcake_icon"); cupcakeIconSel = content.Load<Texture2D>("HUD/Cupcake_icon_selected"); rainbowIcon = content.Load<Texture2D>("HUD/rainbowmissle_icon"); rainbowIconSel = content.Load<Texture2D>("HUD/rainbowmissle_icon_selected"); mHUDCam = new Camera(viewPort); }
public void Load(ContentManager content, Viewport viewPort) { fluffyHUD = content.Load<Texture2D>("HUD/hudnewshiny"); cursor = content.Load<Texture2D>("Cursor/fluffycursor"); rainbowIconUnsel = content.Load<Texture2D>("HUD/rainbowmissle_icon"); rainbowIconSel = content.Load<Texture2D>("HUD/rainbowmissle_icon_selected"); bombIconUnsel = content.Load<Texture2D>("HUD/Bombheart_icon"); bombIconSel = content.Load<Texture2D>("HUD/BombHeart_icon_selected"); missileIconUnsel = content.Load<Texture2D>("HUD/Lollirocket_icon"); missileIconSel = content.Load<Texture2D>("HUD/Lollirocket_icon_selected"); rainbowIcon = rainbowIconSel; bombIcon = bombIconUnsel; missileIcon = missileIconUnsel; mHUDCam = new Camera(viewPort); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { graphics.PreferredBackBufferWidth = graphics.GraphicsDevice.DisplayMode.Width; graphics.PreferredBackBufferHeight = graphics.GraphicsDevice.DisplayMode.Height; // graphics.PreferredBackBufferWidth = 800; // graphics.PreferredBackBufferHeight = 600; //graphics.ToggleFullScreen(); this.Window.Title = "Too Cute To Live"; graphics.ApplyChanges(); Class1.graph = graphics; mCharacterManager = CharacterManager.GetInstance(Content, graphics); mMenu = new Menu(this); mScoring = new Scoring(); mIntro = new Intro(); mItemManager = new ItemManager(Content); mCam = new Camera(graphics.GraphicsDevice.Viewport); hud = new HUD(); wM = new WeaponManager(Content, graphics); /* Number of seconds the level will run */ timer = 60.0f; temp = rand.Next(0, 10); base.Initialize(); }