public void CreateGame(int status, int result, string name1, string name2, Guid guidId1, Guid guidId2) { Game newGame = new Game { Status = status, Result = result, Name1 = name1, Name2 = name2, GuidId1 = guidId1, GuidId2 = guidId2 }; SaveGame(newGame); }
private void SaveGame(Game newGame) { if (newGame.Id == 0) context.Games.Add(newGame); else context.Entry(newGame).State = EntityState.Modified; context.SaveChanges(); }