static void Main(string[] args) { SocketClient client = new SocketClient(); if (client.Connect("127.0.0.1", 5566)) { client.BinaryInput += client_BinaryInput; client.StartRead(); while (true) { Console.ReadLine(); //for (int i = 0; i < 100000; i++) //{ BufferFormat buffer = new BufferFormat(1000); buffer.AddItem(1.ToString()); buffer.AddItem(new byte[64]); byte[] data = buffer.Finish(); client.Send(data); System.Threading.Thread.Sleep(1); // } } } }
static void Main(string[] args) { Console.WriteLine("Hello World!"); var network = new SocketClient(); network.Init(); var isConnected = network.ConnectToServer("127.0.0.1", 23452); if (isConnected) { var req = new LoginReq() { UserId = "Test", Token = 1234 }; var byteReq = MessagePackSerializer.Serialize(req); network.Send(byteReq); network.WaitForReceive(); } Console.ReadLine(); network.Close(); }
private static void DoSend(SocketClient client) { System.Threading.Thread.Sleep(5000); ushort id = 420; Data dat0 = new Data(Data.USHORT, Data.IT_PlayerID, id); Data dat1 = new Data(Data.STRING, Data.IT_TextMessage, "I'm the client. It's " + DateTime.Now.ToString()); Message msg = new Message(new Data[] { dat0, dat1 }); byte[] packetData = msg.GetSendableMessage(); client.Send(packetData); }
private static void Main(string[] args) { using (SocketClient client = new SocketClient("127.0.0.1", 8081)) { client.Connect(); client.OnSocketReceive += client_OnSocketReceive; client.Receive(); client.Send("你好"); client.Send("12345"); client.Send("abcd"); Console.ReadLine(); client.Send("你好2"); client.Send("123452"); client.Send("abcd2"); Console.ReadLine(); } Console.ReadLine(); }