public Engine(IGame game) { _internalReference = this; _lock = new Object(); m_Graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; m_SceneManager = new Graphical.SceneManager(); m_TrashCompactor = new Tantric.Trash.TrashCompactor(); m_Interpreter = new Tantric.Scripting.CommandInterpreter(); m_Game = game; Scripting.QuantumLanguage.InitializeLanguage(m_Interpreter); m_Interpreter.Evaluate("EntryScript"); }
public Engine(IGame game) { _internalReference = this; _lock = new Object(); m_Graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; m_SceneManager = new Graphical.SceneManager(); m_TrashCompactor = new Tantric.Trash.TrashCompactor(); m_Interpreter = new Tantric.Scripting.CommandInterpreter(); m_Game = game; Scripting.QuantumLanguage.InitializeLanguage(m_Interpreter); m_Interpreter.Evaluate("EntryScript"); }