public override void update() { if (Level_Up_Calling) { Level_Up_Calling = false; Leveling_Up = true; } if (Leveling_Up) { if (Promoting) { update_promotion(); } else { update_level_up(); } } if (levelup_spark_active) { LevelUp_Spark.update(); if (LevelUp_Spark.completed()) { LevelUp_Spark = null; } } if (Level_Window != null) { Level_Window.update(); } }
private void update_combat() { if (Map_Miss_Spark != null) { Map_Miss_Spark.update(); if (Map_Miss_Spark.completed()) { Map_Miss_Spark = null; } } if (Map_NoDamage_Spark != null) { Map_NoDamage_Spark.update(); if (Map_NoDamage_Spark.completed()) { Map_NoDamage_Spark = null; } } if (Combat_HUD != null) { Combat_HUD.update(); } if (Exp_Gauge != null) { Exp_Gauge.update(); } update_skill_gain(); update_wlvl(); update_wbreak(); }