public override void Draw(SpriteBatch spriteBatch) { if (_Visible) { draw_background(spriteBatch); spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend); Darkened_Bar.draw(spriteBatch); spriteBatch.End(); spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend); Portrait_Bg.draw(spriteBatch); if (Portrait_Label != null) { Portrait_Label.draw(spriteBatch); } spriteBatch.End(); Face.draw(spriteBatch); draw_window(spriteBatch); spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend); Gold_Window.draw(spriteBatch); Gold_Data.draw(spriteBatch); Gold_G.draw(spriteBatch); spriteBatch.End(); spriteBatch.GraphicsDevice.ScissorRectangle = Scene_Map.fix_rect_to_screen(Item_Rect); spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, null, null, Item_State); //foreach (Shop_Item item in Item_Data) //Debug { }//item.draw(sprite_batch, new Vector2(0, Scroll_Real)); //Debug spriteBatch.End(); Message.draw_background(spriteBatch); Message.draw_faces(spriteBatch); Message.draw_foreground(spriteBatch); if (Choices != null) { spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend); Choices.Draw(spriteBatch); Cursor.draw(spriteBatch); spriteBatch.End(); } } spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend); Black_Screen.draw(spriteBatch); spriteBatch.End(); }
protected void draw_animation_scene(SpriteBatch sprite_batch, GraphicsDevice device, RenderTarget2D final_render, RenderTarget2D temp_render, RenderTarget2D effect_render) { Effect reel_shader = Global.effect_shader(); // Background sprite_batch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); Background.draw(sprite_batch); sprite_batch.End(); // Spell Bg if (Battler != null) { Battler.draw_bg_effects(sprite_batch, reel_shader); } // Platform Platform.draw(sprite_batch); // Battler if (Battler != null) { BattleSpriteRenderer battler_renderer = new BattleSpriteRenderer( false, Vector2.Zero, Vector2.Zero, Vector2.Zero); battler_renderer.draw(sprite_batch, device, new Tuple <Battler_Sprite, bool>(Battler, false), null, final_render, temp_render, effect_render); } sprite_batch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); /*if (Battler != null) //Debug * { * sprite_batch.End(); * Battler.draw_lower_effects(sprite_batch, reel_shader); * Battler.draw_lower(sprite_batch, Vector2.Zero, reel_shader); * Battler.draw(sprite_batch, Vector2.Zero, reel_shader); * Battler.draw_upper(sprite_batch, Vector2.Zero, reel_shader); * sprite_batch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); * }*/ // Stats if (Message != null) { foreach (Class_Reel_Stat_Bars bar in Stat_Bars) { bar.draw(sprite_batch); } foreach (TextSprite label in Stat_Labels) { label.draw(sprite_batch); } foreach (TextSprite value in Stat_Values) { value.draw(sprite_batch); } foreach (Icon_Sprite icon in Weapon_Icons) { icon.draw(sprite_batch); } Name_Bg.draw(sprite_batch); } // Battler if (Battler != null) { sprite_batch.End(); Battler.draw_upper_effects(sprite_batch, reel_shader); sprite_batch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); } // Name/Message if (Message != null) { Text_Bg.draw(sprite_batch); Name.draw(sprite_batch); sprite_batch.End(); // Message Message.draw_background(sprite_batch); Message.draw_faces(sprite_batch); Message.draw_foreground(sprite_batch); sprite_batch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); } // Spell Fg if (Battler != null) { sprite_batch.End(); Battler.draw_fg_effects(sprite_batch, reel_shader); sprite_batch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); White_Flash.draw(sprite_batch); } // Black Screen Black_Screen.draw(sprite_batch); Black_Bar1.draw(sprite_batch); Black_Bar2.draw(sprite_batch); sprite_batch.End(); }