/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // TODO: use this.Content to load your game content here int Channel = Bass.BASS_StreamCreateFile("Sounds\\BUTTON.WAV", 0, 0, BASSFlag.BASS_DEFAULT); UISounds.AddSound(new UISound(0x01, Channel)); GameFacade.MainFont = new TSOClient.Code.UI.Framework.Font(); GameFacade.MainFont.AddSize(10, Content.Load <SpriteFont>("Fonts/ProjectDollhouse_10px")); GameFacade.MainFont.AddSize(12, Content.Load <SpriteFont>("Fonts/ProjectDollhouse_12px")); GameFacade.MainFont.AddSize(14, Content.Load <SpriteFont>("Fonts/ProjectDollhouse_14px")); GameFacade.MainFont.AddSize(16, Content.Load <SpriteFont>("Fonts/ProjectDollhouse_16px")); GameFacade.SoundManager = new TSOClient.Code.Sound.SoundManager(); GameFacade.GameThread = Thread.CurrentThread; uiLayer = new UILayer(this, Content.Load <SpriteFont>("ComicSans"), Content.Load <SpriteFont>("ComicSansSmall")); SceneMgr = new _3DLayer(); SceneMgr.Initialize(GraphicsDevice); GameFacade.Controller = new GameController(); GameFacade.Screens = uiLayer; GameFacade.Scenes = SceneMgr; GameFacade.GraphicsDevice = GraphicsDevice; GameFacade.Cursor = new CursorManager(this.Window); GameFacade.Cursor.Init(tso.content.Content.Get().GetPath("")); /** Init any computed values **/ GameFacade.Init(); GameFacade.Strings = new ContentStrings(); GameFacade.Controller.StartLoading(); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { GameFacade.MainFont = new TSOClient.Code.UI.Framework.Font(); GameFacade.MainFont.AddSize(10, Content.Load<SpriteFont>("Fonts/ProjectDollhouse_10px")); GameFacade.MainFont.AddSize(12, Content.Load<SpriteFont>("Fonts/ProjectDollhouse_12px")); GameFacade.MainFont.AddSize(14, Content.Load<SpriteFont>("Fonts/ProjectDollhouse_14px")); GameFacade.MainFont.AddSize(16, Content.Load<SpriteFont>("Fonts/ProjectDollhouse_16px")); GameFacade.SoundManager = new TSOClient.Code.Sound.SoundManager(); GameFacade.GameThread = Thread.CurrentThread; //uiLayer = new UILayer(this, Content.Load<SpriteFont>("ComicSans"), Content.Load<SpriteFont>("ComicSansSmall")); uiLayer = new UILayer(this, Content.Load<SpriteFont>("Fonts/ProjectDollhouse_12px"), Content.Load<SpriteFont>("Fonts/ProjectDollhouse_16px")); SceneMgr = new _3DLayer(); SceneMgr.Initialize(GraphicsDevice); GameFacade.Controller = new GameController(); GameFacade.Screens = uiLayer; GameFacade.Scenes = SceneMgr; GameFacade.GraphicsDevice = GraphicsDevice; GameFacade.Cursor = new CursorManager(this.Window); GameFacade.Cursor.Init(TSO.Content.Content.Get().GetPath("")); /** Init any computed values **/ GameFacade.Init(); GameFacade.Strings = new ContentStrings(); GameFacade.Controller.StartLoading(); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // TODO: use this.Content to load your game content here int Channel = Bass.BASS_StreamCreateFile("Sounds\\BUTTON.WAV", 0, 0, BASSFlag.BASS_DEFAULT); UISounds.AddSound(new UISound(0x01, Channel)); GameFacade.MainFont = new TSOClient.Code.UI.Framework.Font(); GameFacade.MainFont.AddSize(10, Content.Load<SpriteFont>("Fonts/ProjectDollhouse_10px")); GameFacade.MainFont.AddSize(12, Content.Load<SpriteFont>("Fonts/ProjectDollhouse_12px")); GameFacade.MainFont.AddSize(14, Content.Load<SpriteFont>("Fonts/ProjectDollhouse_14px")); GameFacade.MainFont.AddSize(16, Content.Load<SpriteFont>("Fonts/ProjectDollhouse_16px")); GameFacade.SoundManager = new TSOClient.Code.Sound.SoundManager(); GameFacade.GameThread = Thread.CurrentThread; uiLayer = new UILayer(this, Content.Load<SpriteFont>("ComicSans"), Content.Load<SpriteFont>("ComicSansSmall")); SceneMgr = new _3DLayer(); SceneMgr.Initialize(GraphicsDevice); GameFacade.Controller = new GameController(); GameFacade.Screens = uiLayer; GameFacade.Scenes = SceneMgr; GameFacade.GraphicsDevice = GraphicsDevice; GameFacade.Cursor = new CursorManager(this.Window); GameFacade.Cursor.Init(tso.content.Content.Get().GetPath("")); /** Init any computed values **/ GameFacade.Init(); GameFacade.Strings = new ContentStrings(); GameFacade.Controller.StartLoading(); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { Effect vitaboyEffect = null; try { GameFacade.MainFont = new TSOClient.Code.UI.Framework.Font(); GameFacade.MainFont.AddSize(10, Content.Load<SpriteFont>("Fonts/ProjectDollhouse_10px")); GameFacade.MainFont.AddSize(12, Content.Load<SpriteFont>("Fonts/ProjectDollhouse_12px")); GameFacade.MainFont.AddSize(14, Content.Load<SpriteFont>("Fonts/ProjectDollhouse_14px")); GameFacade.MainFont.AddSize(16, Content.Load<SpriteFont>("Fonts/ProjectDollhouse_16px")); vitaboyEffect = GameFacade.Game.Content.Load<Effect>("Effects\\Vitaboy"); uiLayer = new UILayer(this, Content.Load<SpriteFont>("Fonts/ProjectDollhouse_12px"), Content.Load<SpriteFont>("Fonts/ProjectDollhouse_16px")); } catch (Exception) { System.Windows.Forms.MessageBox.Show("Content could not be loaded. Make sure that the Project Dollhouse content has been compiled! (ContentSrc/TSOClientContent.mgcb)"); Exit(); } TSO.Vitaboy.Avatar.setVitaboyEffect(vitaboyEffect); }