internal void ReadName(BinaryReader reader, long baseNameOffset)
        {
            Name = reader.ReadStringzAt(baseNameOffset + NameOffset, Encoding.ASCII);

            foreach (Asset child in Children)
                NintendoOpticalDiscPartition.LoadFileName(child, reader, baseNameOffset);
        }
Exemple #2
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 internal void ReadText(BinaryReader reader)
 {
     Text = reader.ReadStringzAt(Offset, Encoding.ASCII);
 }
 internal void ReadName(BinaryReader reader, long baseNameOffset)
 {
     Name = reader.ReadStringzAt(baseNameOffset + NameOffset, Encoding.ASCII);
 }