SetGamma() public méthode

public SetGamma ( float gamma ) : void
gamma float
Résultat void
        private void pictureBox11_Click(object sender, EventArgs e)
        {
            undo.Push(pictureBox2.Image);
            imi1   = pictureBox2.Image;
            ImUndo = imi1;
            Bitmap originalImage = (Bitmap)pictureBox2.Image;
            Bitmap adjustedImage = (Bitmap)pictureBox2.Image;
            float  brightness    = 1.0f;                                   // no change in brightness
            float  contrast      = Convert.ToSingle(numericUpDown1.Value); // twice the contrast
            float  gamma         = 1.0f;                                   // no change in gamma

            float adjustedBrightness = brightness - 1.0f;

            // create matrix that will brighten and contrast the image
            float[][] ptsArray =
            {
                new float[] { contrast,                            0,                  0,    0, 0 }, // scale red
                new float[] {                  0, contrast,                            0,    0, 0 }, // scale green
                new float[] {                  0,                  0, contrast,              0, 0 }, // scale blue
                new float[] {                  0,                  0,                  0, 1.0f, 0 }, // don't scale alpha
                new float[] { adjustedBrightness, adjustedBrightness, adjustedBrightness,    0, 1 }
            };
            System.Drawing.Imaging.ImageAttributes imageAttributes = new System.Drawing.Imaging.ImageAttributes();
            imageAttributes.ClearColorMatrix();
            imageAttributes.SetColorMatrix(new ColorMatrix(ptsArray), ColorMatrixFlag.Default, ColorAdjustType.Bitmap);
            imageAttributes.SetGamma(gamma, ColorAdjustType.Bitmap);
            Graphics g = Graphics.FromImage(adjustedImage);

            g.DrawImage(originalImage, new Rectangle(0, 0, adjustedImage.Width, adjustedImage.Height)
                        , 0, 0, originalImage.Width, originalImage.Height,
                        GraphicsUnit.Pixel, imageAttributes);
            pictureBox2.Image = adjustedImage;
            sandi             = adjustedImage;
        }
Exemple #2
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        /// <summary>
        /// change brightness, contrast and/or gamma of a bitmap
        /// (see http://stackoverflow.com/questions/15408607/adjust-brightness-contrast-and-gamma-of-an-image)
        /// </summary>
        /// <param name="originalImage">image to process</param>
        /// <param name="brightness">new brightness (1.0 = no changes, 0.0 to 2.0)</param>
        /// <param name="contrast">new contrast (1.0 = no changes)</param>
        /// <param name="gamma">new gamma (1.0 = no changes)</param>
        /// <returns></returns>
        static internal Bitmap adjustBitmap(Bitmap originalImage, float brightness = 1.0f, float contrast = 1.0f, float gamma = 1.0f)
        {
            Bitmap adjustedImage;
            ImageAttributes imageAttributes;
            Graphics g;
            float adjustedBrightness;

            adjustedBrightness = brightness - 1.0f;

            // create matrix that will brighten and contrast the image
            float[][] ptsArray ={
                    new float[] {contrast, 0, 0, 0, 0},     // scale red
                    new float[] {0, contrast, 0, 0, 0},     // scale green
                    new float[] {0, 0, contrast, 0, 0},     // scale blue
                    new float[] {0, 0, 0, 1.0f, 0},         // don't scale alpha
                    new float[] {adjustedBrightness, adjustedBrightness, adjustedBrightness, 0, 1}};

            imageAttributes = new ImageAttributes();
            imageAttributes.ClearColorMatrix();
            imageAttributes.SetColorMatrix(new ColorMatrix(ptsArray), ColorMatrixFlag.Default, ColorAdjustType.Bitmap);
            imageAttributes.SetGamma(gamma, ColorAdjustType.Bitmap);

            adjustedImage   = new Bitmap(originalImage.Width, originalImage.Height);
            g               = Graphics.FromImage(adjustedImage);

            g.DrawImage(originalImage, new Rectangle(0,0,adjustedImage.Width,adjustedImage.Height),
                        0,0,originalImage.Width,originalImage.Height,
                        GraphicsUnit.Pixel, imageAttributes);

            g.Dispose();

            return adjustedImage;
        }
Exemple #3
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        public static Bitmap AdjustImage(Bitmap original, float brightness = 1.0f, float contrast = 1.0f, float gamma = 1.0f)
        {
            var adjustedImage = new Bitmap(original.Width, original.Height);

            float adjustedBrightness = brightness - 1.0f;
            // create matrix that will brighten and contrast the image
            float[][] ptsArray ={
                    new float[] {contrast, 0, 0, 0, 0}, // scale red
                    new float[] {0, contrast, 0, 0, 0}, // scale green
                    new float[] {0, 0, contrast, 0, 0}, // scale blue
                    new float[] {0, 0, 0, 1.0f, 0}, // don't scale alpha
                    new float[] {adjustedBrightness, adjustedBrightness, adjustedBrightness, 0, 1}};

            var ia = new ImageAttributes();
            ia.ClearColorMatrix();
            ia.SetColorMatrix(new ColorMatrix(ptsArray), ColorMatrixFlag.Default, ColorAdjustType.Bitmap);
            ia.SetGamma(gamma, ColorAdjustType.Bitmap);

            using (var g = Graphics.FromImage(adjustedImage))
            {
                g.DrawImage(original, new Rectangle(Point.Empty, adjustedImage.Size), 0, 0, original.Width, original.Height, GraphicsUnit.Pixel, ia);
            }

            return adjustedImage;
        }
Exemple #4
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        /// <summary>
        /// Adjusts the red, green and blue parts of the image
        /// 
        /// Examples:
        /// Original image should be dark/black (main color RGB(51,51,51) and less)
        ///
        ///    blue (metro): 0,1,3,0.55
        ///    light grey: 1,1,1,0.35
        ///    white: 1,1,1,0.01
        ///    green: 0,2,0,0.75
        ///    red: 2,0,0,0.75
        /// </summary>
        /// <param name="img">Image</param>
        /// <param name="red">red part adjustment (>= 0.00, 1.0 = no changes)</param>
        /// <param name="green">red part adjustment (>= 0.00, 1.0 = no changes)</param>
        /// <param name="blue">blue part adjustment (>= 0.00, 1.0 = no changes)</param>
        /// <param name="gamma">Gamma adjustment (> 0.00, 1.0 = no changes)</param>
        /// <returns>the modified Image</returns>
        public static Image AdjustRGBGamma(this Image img, float red, float green, float blue, float gamma)
        {
            Bitmap bmp = new Bitmap(img.Width, img.Height);

            ImageAttributes imgAttributes = new ImageAttributes();

            ColorMatrix matrix = new ColorMatrix(
                new float[][] {
                new float[] { red, 0, 0, 0, 0 },
                new float[] { 0, green, 0, 0, 0 },
                new float[] { 0, 0, blue, 0, 0 },
                new float[] { 0, 0, 0, 1.0f, 0 },
                new float[] { 0, 0, 0, 0, 1 },
                });

            imgAttributes.ClearColorMatrix();
            imgAttributes.SetColorMatrix(matrix, ColorMatrixFlag.Default, ColorAdjustType.Bitmap);
            imgAttributes.SetGamma(gamma, ColorAdjustType.Bitmap);

            using (Graphics g = Graphics.FromImage(bmp))
            {
                g.DrawImage(img, new Rectangle(0, 0, img.Width, img.Height),
                    0, 0, img.Width, img.Height, GraphicsUnit.Pixel, imgAttributes);
            }

            return (Image)bmp;
        }
Exemple #5
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//***********************************鼠标落**********************************************************************************************************//
        private void pictureBox1_MouseDown(object sender, MouseEventArgs e)
        {
            if (!cutoff)
            {
                if (e.Button == MouseButtons.Right)
                {
                    if (textBox1.Text.Length != 0 && pictureBox1.Image != null)
                    {
                        Bitmap   bt     = new Bitmap(pictureBox1.Image);
                        string   myfont = textBox1.Text.Trim();
                        Graphics gg     = Graphics.FromImage(bt);
                        FontF = fontDialog1.Font.FontFamily;
                        gg.DrawString(textBox1.Text.Trim(), new Font(FontF, fontSize, fontStyle), new SolidBrush(fontColor), new PointF(e.X, e.Y));
                        pictureBox1.Image = bt;
                    }
                }
                else
                {
                    if (moveflag == true)
                    {
                        start = new Point(e.X, e.Y);
                        end   = start;
                    }
                    int x, y;
                    x = e.X * bitmap.Width / pictureBox1.Width;
                    y = e.Y * bitmap.Height / pictureBox1.Height;
                    Color c = bitmap.GetPixel(x, y);
                    x_x       = x;
                    y_y       = y;
                    mousedown = true;
                    if (flag == 0)
                    {
                        Rectangle dest2 = new Rectangle(1, 1, pictureBox2.Width, pictureBox2.Height);
                        System.Drawing.Imaging.ImageAttributes imageattr = new System.Drawing.Imaging.ImageAttributes();
                        imageattr.SetGamma(1.0F);
                        g2.DrawImage(pictureBox1.Image, dest2, x, y, pictureBox2.Width, pictureBox2.Height, GraphicsUnit.Pixel);
                        pictureBox2.BackColor = Color.Transparent;
                        Invalidate(true);
                    }
                }
            }
            else
            {
                this.Cursor = Cursors.Cross;
                this.p1     = new Point(e.X, e.Y);
                x1          = e.X;
                y1          = e.Y;
                if (this.pictureBox1.Image != null)
                {
                    HeadImageBool = true;
                }
                else
                {
                    HeadImageBool = false;
                }
            }
        }
 public override void Draw(Graphics g, int x, int y, Size sizTile, TemplateDoc tmpd, LayerType layer, bool fSelected)
 {
     if (layer == LayerType.Scenery) {
         Bitmap[] abm = m_gimg.GetBitmapSides(sizTile);
         Bitmap bm = abm[0];
         if (fSelected) {
             Rectangle rcDst = new Rectangle(x, y, bm.Width, bm.Height);
             ImageAttributes attr = new ImageAttributes();
             attr.SetGamma(0.5f);
             g.DrawImage(bm, rcDst, 0, 0, bm.Width, bm.Height, GraphicsUnit.Pixel, attr);
         } else {
             g.DrawImage(bm, x, y);
         }
     }
 }
Exemple #7
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        /// <param name="img"></param>
        /// <param name="value">1 = No change (Min 0.1, Max 5.0)</param>
        public static Image ChangeGamma(Image img, float value)
        {
            value = value.Between(0.1f, 5.0f);

            Bitmap bmp = img.CreateEmptyBitmap();

            using (Graphics g = Graphics.FromImage(bmp))
            using (ImageAttributes ia = new ImageAttributes())
            {
                ia.ClearColorMatrix();
                ia.SetGamma(value, ColorAdjustType.Bitmap);
                g.SetHighQuality();
                g.DrawImage(img, new Rectangle(0, 0, img.Width, img.Height), 0, 0, img.Width, img.Height, GraphicsUnit.Pixel, ia);
            }

            return bmp;
        }
        public static Image ChangeGamma(Image img, float gamma)
        {
            Bitmap bmp = new Bitmap(img.Width, img.Height, PixelFormat.Format32bppArgb);

            gamma = gamma / 100 + 1;
            gamma = gamma.Between(0.1f, 10.0f);

            using (Graphics g = Graphics.FromImage(bmp))
            {
                using (ImageAttributes imgattr = new ImageAttributes())
                {
                    imgattr.SetGamma(gamma, ColorAdjustType.Bitmap);
                    g.DrawImage(img, new Rectangle(0, 0, img.Width, img.Height), 0, 0, img.Width, img.Height, GraphicsUnit.Pixel, imgattr);
                }
            }

            return bmp;
        }
        /// <summary>
        /// Метод изменения яркости и контрастности изображения
        /// </summary>
        /// <param name="image">Изображение</param>
        /// <param name="brightness">Яркость</param>
        /// <param name="gamma">Гамма</param>
        /// <param name="cRed">Контраст красного</param>
        /// <param name="cGreen">Контраст зеленого</param>
        /// <param name="cBlue">Контраст синего</param>
        /// <param name="cAlpha">Прозрачность</param>
        /// <returns>Новое изображение</returns>
        public static Bitmap AdjustImage(Image image, float brightness = 1.0f, float gamma = 1.0f, float cRed = 1.0f, float cGreen = 1.0f, float cBlue = 1.0f, float cAlpha = 1.0f)
        {
            brightness -= 1.0f; // Значение яркости указывается в виде дельты, то есть 0 - нет изменений, 0.5 - увеличить на 50%, -0.5 - уменьшить на 50% и т.д.
            float[][] matrix =
            {
                new float[] { cRed, 0, 0, 0, 0 },   // Контраст красного
                new float[] { 0, cGreen, 0, 0, 0 }, // Контраст зеленого
                new float[] { 0, 0, cBlue, 0, 0 },  // Контраст синего
                new float[] { 0, 0, 0, cAlpha, 0 }, // Контраст альфы
                new float[] { brightness, brightness, brightness, 0, 1 } // Яркость
            };

            ImageAttributes atts = new ImageAttributes();
            atts.SetColorMatrix(new ColorMatrix(matrix), ColorMatrixFlag.Default, ColorAdjustType.Bitmap);
            atts.SetGamma(gamma, ColorAdjustType.Bitmap);

            Bitmap newImage = new Bitmap(image.Width, image.Height);
            using (var gfx = Graphics.FromImage(newImage))
                gfx.DrawImage(image, new Rectangle(0, 0, newImage.Width, newImage.Height), 0, 0, newImage.Width, newImage.Height, GraphicsUnit.Pixel, atts);
            return newImage;
        }
 private void Form1_KeyDown(object sender, KeyEventArgs e)
 {
     switch (e.KeyCode)
     {
         // 리셋
         case Keys.Space:
             Attr = new ImageAttributes();
             Src = Image.FromFile("오솔길.jpg");
             Threshold = 0.5f;
             Gamma = 1.0f;
             Bright = 0.0f;
             break;
         // 시계 방향 회전
         case Keys.Right:
             Src.RotateFlip(RotateFlipType.Rotate90FlipNone);
             break;
         // 반시계 방향 회전
         case Keys.Left:
             Src.RotateFlip(RotateFlipType.Rotate270FlipNone);
             break;
         // 수평 뒤집기
         case Keys.Up:
             Src.RotateFlip(RotateFlipType.RotateNoneFlipX);
             break;
         // 수직 뒤집기
         case Keys.Down:
             Src.RotateFlip(RotateFlipType.RotateNoneFlipY);
             break;
         // 스레시 홀드 증감
         case Keys.Q:
             if (Threshold < 1) Threshold += 0.1f;
             Attr.SetThreshold(Threshold);
             break;
         case Keys.W:
             if (Threshold > 0) Threshold -= 0.1f;
             Attr.SetThreshold(Threshold);
             break;
         // 감마 증감
         case Keys.E:
             if (Gamma < 5.0) Gamma += 0.1f;
             Attr.SetGamma(Gamma);
             break;
         case Keys.R:
             if (Gamma > 0.1) Gamma -= 0.1f;
             Attr.SetGamma(Gamma);
             break;
         // 밝게
         case Keys.D1:
             if (Bright < 1.0f) Bright += 0.1f;
             float[][] M1 = {
                 new float[] {1.0f, 0.0f, 0.0f, 0.0f, 0.0f},
                 new float[] {0.0f, 1.0f, 0.0f, 0.0f, 0.0f},
                 new float[] {0.0f, 0.0f, 1.0f, 0.0f, 0.0f},
                 new float[] {0.0f, 0.0f, 0.0f, 1.0f, 0.0f},
                 new float[] {Bright, Bright, Bright, 0.0f, 1.0f},
             };
             ColorMatrix Mat1 = new ColorMatrix(M1);
             Attr.SetColorMatrix(Mat1);
             break;
         // 어둡게
         case Keys.D2:
             if (Bright > -1.0f) Bright -= 0.1f;
             float[][] M2 = {
                 new float[] {1.0f, 0.0f, 0.0f, 0.0f, 0.0f},
                 new float[] {0.0f, 1.0f, 0.0f, 0.0f, 0.0f},
                 new float[] {0.0f, 0.0f, 1.0f, 0.0f, 0.0f},
                 new float[] {0.0f, 0.0f, 0.0f, 1.0f, 0.0f},
                 new float[] {Bright, Bright, Bright, 0.0f, 1.0f},
             };
             ColorMatrix Mat2 = new ColorMatrix(M2);
             Attr.SetColorMatrix(Mat2);
             break;
         // 반전
         case Keys.D3:
             float[][] M3 = {
                 new float[] {-1.0f, 0.0f, 0.0f, 0.0f, 0.0f},
                 new float[] {0.0f, -1.0f, 0.0f, 0.0f, 0.0f},
                 new float[] {0.0f, 0.0f, -1.0f, 0.0f, 0.0f},
                 new float[] {0.0f, 0.0f, 0.0f, 1.0f, 0.0f},
                 new float[] {1.0f, 1.0f, 1.0f, 0.0f, 1.0f},
             };
             ColorMatrix Mat3 = new ColorMatrix(M3);
             Attr.SetColorMatrix(Mat3);
             break;
         // 그레이 스케일
         case Keys.D4:
             float[][] M4 = {
                 new float[] {0.299f, 0.299f, 0.299f, 0.0f, 0.0f},
                 new float[] {0.587f, 0.587f, 0.587f, 0.0f, 0.0f},
                 new float[] {0.114f, 0.114f, 0.114f, 0.0f, 0.0f},
                 new float[] {0.0f, 0.0f, 0.0f, 1.0f, 0.0f},
                 new float[] {0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
             };
             ColorMatrix Mat4 = new ColorMatrix(M4);
             Attr.SetColorMatrix(Mat4);
             break;
         case Keys.D5:
             ColorMap[] Map = new ColorMap[1];
             Map[0] = new ColorMap();
             Map[0].OldColor = Color.White;
             Map[0].NewColor = Color.Blue;
             Attr.SetRemapTable(Map);
             break;
     }
     Invalidate();
 }
Exemple #11
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        protected override void OnPaint(PaintEventArgs e)
        {
            if (_imageSlot != null)
            {
                var attr = new System.Drawing.Imaging.ImageAttributes();
                int top = Top;
                int bottom = Top + Height;
                int left = Left;
                int right = Left + Width;

                attr.SetGamma(gamma);

                int squarish = Math.Max(_imageSlot.Width, _imageSlot.Height);
                squarish = (int)(squarish * 1.25);

                if (renderBack)
                    e.Graphics.DrawImage(_imageBack,
                        new Rectangle((Width / 2) - (squarish / 2), (Height / 2) - (squarish / 2), squarish, squarish),
                        new Rectangle(0, 0, _imageBack.Width, _imageBack.Height), GraphicsUnit.Pixel);
                    //e.Graphics.DrawImage(_imageBack, (Width / 2) - (_imageBack.Width / 2), (Height / 2) - (_imageBack.Height / 2));

                //e.Graphics.DrawImage(_image, (Width / 2) - (_image.Width / 2), (Height / 2) - (_image.Height / 2));

                //Point[] dest = new Point[]{ new Point(top, left), new Point(top, right), new Point(bottom, right)};
                e.Graphics.DrawImage(_imageSlot,
                    new Rectangle((Width / 2) - (_imageSlot.Width / 2), (Height / 2) - (_imageSlot.Height / 2), _imageSlot.Width, _imageSlot.Height),
                    0, 0, _imageSlot.Width, _imageSlot.Height,
                    GraphicsUnit.Pixel, attr);

                int smallish = (int)(squarish * 0.5);

                if (coolness != 0)
                {
                    float[] colour = new float[] { 0, 0.6f, 0, 0, 1 };

                    if (coolness == 2)
                        colour = new float[] { 0.1f, 0.2f, 0.8f, 0, 1 };
                    else if (coolness == 3)
                        colour = new float[] { 0.8f, 0, 0.8f, 0, 1 };
                    else if (coolness == 4)
                        colour = new float[] { 0.5f, 0.1f, 0, 0, 1 };

                    float[][] ptsArray =
                    {
                    new float[] {0.7f, 0, 0, 0, 0},
                    new float[] {0, 0.7f, 0, 0, 0},
                    new float[] {0, 0, 0.7f, 0, 0},
                    new float[] {0, 0, 0, 1, 0}, colour
                    };
                    ColorMatrix clrMatrix = new ColorMatrix(ptsArray);
                    attr.SetColorMatrix(clrMatrix,
                    ColorMatrixFlag.Default,
                    ColorAdjustType.Default);
                }

                if (_imageSet != null)
                {
                    e.Graphics.DrawImage(_imageSet,
                        new Rectangle((Width / 2) - (smallish / 2), (Height / 2) - (smallish / 2), smallish, smallish),
                        0, 0, _imageSet.Width, _imageSet.Height,
                        GraphicsUnit.Pixel, attr);
                }

                // for int grade draw star
                if (renderStars)
                {
                    for (int i = 0; i < grade; i++)
                    {
                        e.Graphics.DrawImage(_imageStars,
                            new Rectangle((Width / 2) - (squarish / 2) + 2 + (8 + 6 / grade) * i, (Height / 2) - (squarish / 2) + 3, 13, 13),
                            new Rectangle(0, 0, _imageStars.Width, _imageStars.Height),
                            GraphicsUnit.Pixel);
                    }
                }

            }
        }
Exemple #12
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        /// <summary>
        /// 画像データ生成
        /// </summary>
        /// <param name="width">出力幅</param>
        /// <param name="height">出力高さ</param>
        /// <param name="src">元画像データ出力バッファ</param>
        /// <returns>結果画像</returns>
        public Image GenerateImages(int width, int height, out Image src)
        {
            src = Image.FromFile(Path);
            switch (Rotate)
            {
                case PageRotate.Rotate0:
                    src.RotateFlip(RotateFlipType.RotateNoneFlipNone);
                    break;
                case PageRotate.Rotate90:
                    src.RotateFlip(RotateFlipType.Rotate90FlipNone);
                    break;
                case PageRotate.Rotate180:
                    src.RotateFlip(RotateFlipType.Rotate180FlipNone);
                    break;
                case PageRotate.Rotate270:
                    src.RotateFlip(RotateFlipType.Rotate270FlipNone);
                    break;
            }
            if (Format < 0)
            {
                switch (src.PixelFormat)
                {
                    default:
                        // フルカラー
                        Format = Page.PageFormat.FullColor;
                        break;
                    case PixelFormat.Format8bppIndexed:
                        // 8bitグレイスケール
                        Format = Page.PageFormat.Gray8bit;
                        break;
                    case PixelFormat.Format16bppGrayScale:
                        // 8bitグレイスケールにしちゃう
                        Format = Page.PageFormat.Gray8bit;
                        break;
                    case PixelFormat.Format4bppIndexed:
                        // 4bitグレイスケール
                        Format = Page.PageFormat.Gray4bit;
                        break;
                    case PixelFormat.Format1bppIndexed:
                        // 白黒
                        Format = Page.PageFormat.Mono;
                        break;
                }
            }

            int srcWidth = src.Width * (100 - clipLeft - (100 - clipRight)) / 100;
            int srcHeight = src.Height * (100 - clipTop - (100 - clipBottom)) / 100;
            if (srcWidth / (double)width < srcHeight / (double)height)
            {
                double d = srcHeight / (double)height;
                width = (int)(srcWidth / d);
            }
            else
            {
                double d = srcWidth / (double)width;
                height = (int)(srcHeight / d);
            }

            if (width <= 0 || height <= 0)
            {
                return null;
            }

            // コントラスト指定
            ImageAttributes attr = new ImageAttributes();
            float contrast = this.contrast + 1.0f;
            float[][] array = { new float[] {contrast, 0, 0, 0, 0},  // red
                                new float[] {0, contrast, 0, 0, 0},  // green
                                new float[] {0, 0, contrast, 0, 0},  // blue
                                new float[] {0, 0, 0, 1, 0},    // alpha
                                new float[] {(1.0f - contrast) * 0.5f, (1.0f - contrast) * 0.5f, (1.0f - contrast) * 0.5f, 0, 1}     // transform
                              };
            attr.SetColorMatrix(new ColorMatrix(array), ColorMatrixFlag.Default, ColorAdjustType.Bitmap);
            attr.SetGamma(1.0f, ColorAdjustType.Bitmap);

            // ビットマップ生成
            Image target = new Bitmap(width, height);
            Graphics g = Graphics.FromImage(target);
            g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.HighQualityBicubic;
            g.DrawImage(src, new Rectangle(0, 0, width, height), src.Width * clipLeft / 100, src.Height * clipTop / 100, srcWidth, srcHeight, GraphicsUnit.Pixel, attr);
            g.Dispose();

            if (Format > Page.PageFormat.FullColor)
            {
                // 太字化はこの段階で反映
                target = ConvertFormat(Boldize((Bitmap)target, this.bold), Format);
            }

            return target;
        }
        private static Bitmap GammaBmp( Bitmap bmpBlend, float gamma)
        {
            Bitmap bmpNew = new Bitmap(bmpBlend.Width, bmpBlend.Height);
            Graphics g = Graphics.FromImage(bmpNew);

            ImageAttributes attr = new ImageAttributes();
            attr.SetGamma((float)(1.0/gamma));

            g.DrawImage(bmpBlend, new Rectangle(0, 0, bmpNew.Width, bmpNew.Height), 0, 0, bmpBlend.Width, bmpBlend.Width, GraphicsUnit.Pixel, attr);

            g.Flush();
            g.Dispose();
            bmpBlend.Dispose();
            return bmpNew;
        }
        private void PostProcess(ref Bitmap originalBitmap)
        {
            const float brightness = 1.0f;
            const float contrast = 2.0f;
            const float gamma = 0.8f;

            const float adjustedBrightness = brightness - 1.0f;

            float[][] colorMatrix =
            {
                new[] {contrast, 0, 0, 0, 0}, // red
                new[] {0, contrast, 0, 0, 0}, // green
                new[] {0, 0, contrast, 0, 0}, // blue
                new[] {0, 0, 0, 1.0f, 0}, // leave alpha as is
                new[] {adjustedBrightness, adjustedBrightness, adjustedBrightness, 0, 1}
            };

            var imageAttributes = new ImageAttributes();
            imageAttributes.ClearColorMatrix();
            imageAttributes.SetColorMatrix(new ColorMatrix(colorMatrix), ColorMatrixFlag.Default, ColorAdjustType.Bitmap);
            imageAttributes.SetGamma(gamma, ColorAdjustType.Bitmap);

            var g = Graphics.FromImage(originalBitmap);
            g.DrawImage(
                originalBitmap,
                new Rectangle(0, 0, originalBitmap.Width, originalBitmap.Height),
                0,
                0,
                originalBitmap.Width,
                originalBitmap.Height,
                GraphicsUnit.Pixel,
                imageAttributes
            );
        }
Exemple #15
0
        /// <summary>
        /// Redraw image into itself using the given gamma correction. 0.1 to 5.0 are allowed. 2.0 produces no change
        /// </summary>
        /// <param name="source"></param>
        /// <param name="luminance"></param>
        public static void SetGamma(Image source, float _gamma)
        {
            // clamp to range

            float gamma = Math.Max(0.1f, Math.Min(_gamma, 5.0f));

            // create image attributes

            ImageAttributes ia = new ImageAttributes();

            ia.SetGamma(gamma);

            // get a graphics for source image

            Graphics g = Graphics.FromImage(source);

            // set compositing mode to copy over

            g.CompositingMode = CompositingMode.SourceCopy;

            // turn off aliasing etc

            g.InterpolationMode = InterpolationMode.NearestNeighbor;

            g.SmoothingMode = SmoothingMode.None;

            // create destination rectangle

            Rectangle d = new Rectangle(0, 0, source.Width, source.Height);

            // paint into self

            g.DrawImage(source, d, 0, 0, source.Width, source.Height, GraphicsUnit.Pixel, ia);

            // cleanup

            ia.Dispose();

            g.Dispose();
        }
Exemple #16
0
        /// <summary>
        /// The override for the Paint method. This method paints the graph onto the canvas.
        /// </summary>
        private void Construct()
        {
            Graphics.CompositingQuality = CompositingQuality.HighQuality;
            Graphics.CompositingMode = CompositingMode.SourceOver;
            Graphics.TextRenderingHint = TextRenderingHint.SingleBitPerPixelGridFit;

            ImageAttributes ia = new ImageAttributes();
            ia.SetGamma(50, ColorAdjustType.Brush);

            DrawingElements.Add(new DrawBackGround(Color.White, GraphCanvasRectangle));

            Pen outline = new Pen(new SolidBrush(Color.DarkGray));

            //DrawingElements.Add(new DrawRectangle(outline, 0, 0, Bitmap.Width - 1, Bitmap.Height - 1));

            #if GRAPHDEBUG

                DrawingElements.Add(new DrawRectangle(debugPen, TitleRectangle));
                DrawingElements.Add(new DrawRectangle(debugPen, LegendRectangle));
                DrawingElements.Add(new DrawRectangle(debugPen, GraphRectangle));
            #endif

            //graph
            Graphics.Clip = new Region(GraphRectangle);

            //adjuct the rectangle to be square
            if (GraphRectangle.Width > GraphRectangle.Height)
                GraphRectangle =
                    new RectangleF(GraphRectangle.X + ((GraphRectangle.Width - GraphRectangle.Height)) / 2,
                                   GraphRectangle.Y, GraphRectangle.Height, GraphRectangle.Height);
            else
                GraphRectangle =
                    new RectangleF(GraphRectangle.X, GraphRectangle.Y, GraphRectangle.Width, GraphRectangle.Width);

            #if GRAPHDEBUG
                DrawingElements.Add(
                    new DrawString(string.Format("Width={0}, Height={1}", GraphRectangle.Width, GraphRectangle.Height),
                                   LegendFont, debugBrush, GraphRectangle, LegendStringFormat));
                DrawingElements.Add(new DrawEllipse(debugPen, GraphRectangle));
            #endif

            float total = 0;
            foreach (GraphRange gr in GraphData.Ranges)
            {
                total += (float)gr.SumOfValues;
            }

            float start = 0;
            float end = 0;
            float step = (360 / total);

            RectangleF labelRectangle =
                new RectangleF(GraphRectangle.X + (GraphRectangle.Width / 100 * 10),
                               GraphRectangle.Y + (GraphRectangle.Height / 100 * 10),
                               GraphRectangle.Width - (GraphRectangle.Width / 100 * 20),
                               GraphRectangle.Height - (GraphRectangle.Height / 100 * 20));
            RectangleF pieRectangle =
                new RectangleF(GraphRectangle.X + (GraphRectangle.Width / 100 * 20),
                               GraphRectangle.Y + (GraphRectangle.Height / 100 * 20),
                               GraphRectangle.Width - (GraphRectangle.Width / 100 * 40),
                               GraphRectangle.Height - (GraphRectangle.Height / 100 * 40));
            PointF centrePie =
                new PointF(pieRectangle.X + (pieRectangle.Width / 2), pieRectangle.Y + (pieRectangle.Height / 2));

            ArrayList differedLabelDraw = new ArrayList();

            foreach (GraphRange gr in GraphData.Ranges)
            {
                end = step * (float)gr.SumOfValues;
                PointF centreLabel = GraphMaths.PointOnCircleF(Convert.ToInt32(start + (end / 2)), labelRectangle);
                PointF edgeOfPie = GraphMaths.PointOnCircleF(Convert.ToInt32(start + (end / 2)), pieRectangle);

            #if GRAPHDEBUG
                DrawingElements.Add(new DrawLine(debugPen, centreLabel, centrePie));
                DrawingElements.Add(new DrawPie(debugPen, pieRectangle, start - 90, end));
            #endif
                DrawingElements.Add(new DrawLine(outline, centreLabel, edgeOfPie));
                DrawingElements.Add(
                    new FillPie(
                        new LinearGradientBrush(pieRectangle, gr.PrimaryColor, gr.SecondaryColor,
                                                LinearGradientMode.ForwardDiagonal), pieRectangle, start - 90, end));
                if (_textLabels == true)
                {
                    DrawingElements.Add(new FillRectangle(new SolidBrush(Color.White),
                                                          GraphHelpers.TextRectangleFromCentre(Graphics, gr.Label,
                                                                                               LegendFont,
                                                                                               centreLabel)));
                    DrawingElements.Add(
                        new DrawString(gr.Label, LegendFont, new SolidBrush(Color.Black),
                                       GraphHelpers.TextRectangleFromCentre(Graphics, gr.Label, LegendFont,
                                                                            centreLabel), null));
                }
                else
                {
                    DrawingElements.Add(new FillRectangle(new SolidBrush(Color.White),
                                                          GraphHelpers.TextRectangleFromCentre(Graphics,
                                                                                               gr.SumOfValues.
                                                                                                   ToString("F"),
                                                                                               LegendFont,
                                                                                               centreLabel)));
                    DrawingElements.Add(
                        new DrawString(gr.SumOfValues.ToString("F"), LegendFont, new SolidBrush(Color.Black),
                                       GraphHelpers.TextRectangleFromCentre(Graphics, gr.SumOfValues.ToString("F"),
                                                                            LegendFont, centreLabel), null));
                }
                differedLabelDraw.Add(centreLabel);

                start = start + end;
            }

            Graphics.ResetClip();

            //title
            if (DrawTitle == true)
            {
            #if GRAPHDEBUG
                DrawingElements.Add(new DrawRectangle(debugPen, TitleRectangle));
            #endif
                DrawingElements.Add(
                    new DrawString(GraphData.Title, TitleFont, new SolidBrush(TitleColor), TitleRectangle,
                                   TitleStringFormat));

            }

            //legend
            if (DrawLegend == true)
            {
                //work out text height
                int textHeight = (int)((Graphics.MeasureString("X", LegendFont).Height) / 100 * 120);

            #if GRAPHDEBUG
                    DrawingElements.Add(
                        new DrawRectangle(debugPen, LegendRectangle.X, LegendRectangle.Y, LegendRectangle.Width - 1,
                                          GraphData.Ranges.Count*textHeight));
            #endif

                DrawingElements.Add(new FillRectangle(new SolidBrush(Color.White),
                                                      LegendRectangle.X, LegendRectangle.Y,
                                                      LegendRectangle.Width - 1,
                                                      GraphData.Ranges.Count * textHeight));

                int lentry = 0;
                foreach (GraphRange gr in GraphData.Ranges)
                {
                    RectangleF currentRectangle = new RectangleF(LegendRectangle.X + 20,
                                                                 (textHeight * lentry++) + LegendRectangle.Y,
                                                                 LegendRectangle.Width - 20,
                                                                 textHeight);

                    RectangleF colorRectangle = currentRectangle;
                    colorRectangle.Offset(-20, 0);
                    colorRectangle.Width = 20;

            #if GRAPHDEBUG
                        DrawingElements.Add(new DrawRectangle(debugPen, currentRectangle));
                        DrawingElements.Add(new DrawRectangle(debugPen, colorRectangle));
            #endif
                    string lable = gr.Label;
                    if (lable.Length > 26)
                    {
                        lable = lable.Substring(0, 26);
                    }

                    string val = gr.SumOfValues.ToString("F");
                    DrawingElements.Add(new DrawString(
                                            string.Format("{0} = {1}", lable, val),
                                            LegendFont,
                                            new SolidBrush(Color.Black),
                                            currentRectangle,
                                            LegendStringFormat));

                    char symbol = (char)162;
                    DrawingElements.Add(new DrawString(
                                            symbol.ToString(),
                                            new Font("Wingdings 2", 12),
                                            new SolidBrush(gr.PrimaryColor),
                                            colorRectangle,
                                            LegendStringFormat));

                }
                DrawingElements.Add(
                    new DrawRectangle(outline, LegendRectangle.X, LegendRectangle.Y, LegendRectangle.Width - 1,
                                      GraphData.Ranges.Count * textHeight));
            }
        }
        private void HighlightIcon()
        {
            int height = pB_info.Height;
            int offset = 0;
            Graphics g = Graphics.FromImage(pB_info.Image);
            g.FillRectangle(new SolidBrush(pB_info.BackColor), 0, 0, pB_info.Width, pB_info.Height);
            g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.HighQualityBicubic;

            float brightness = 1.2f; // no change in brightness
            float constrast = 1.5f; // twice the contrast
            float gamma = 2.0f; // no change in gamma

            float adjustedBrightness = brightness - 1.0f;
            // create matrix that will brighten and contrast the image
            ColorMatrix colorMatrix = new ColorMatrix(
                new float[][]
                {
                    new float[] {constrast, 0, 0, 0, 0}, // scale red
                    new float[] {0, constrast, 0, 0, 0}, // scale green
                    new float[] {0, 0, constrast, 0, 0}, // scale blue
                    new float[] {0, 0, 0, 1.0f, 0}, // don't scale alpha
                    new float[] {adjustedBrightness, adjustedBrightness, adjustedBrightness, 0, 1}
                });


            ImageAttributes imageAttributes = new ImageAttributes();
            //imageAttributes.ClearColorMatrix();
            //imageAttributes.SetColorMatrix(new ColorMatrix(ptsArray), ColorMatrixFlag.Default, ColorAdjustType.Bitmap);
            imageAttributes.SetColorMatrix(colorMatrix, ColorMatrixFlag.Default, ColorAdjustType.Bitmap);
            imageAttributes.SetGamma(gamma, ColorAdjustType.Bitmap);

            g.DrawImage(m_timerBmp, new Rectangle(offset, (pB_info.Height - height) / 2, height, height)
            , 0, 0, m_timerBmp.Width, m_timerBmp.Height,
            GraphicsUnit.Pixel, imageAttributes);
            g.Dispose();
            pB_info.Invalidate();
        }
        public void setContrast()
        {
            //float[][] ptsArray ={
            //        new float[] {contrast, 0, 0, 0, 0}, // scale red
            //        new float[] {0, contrast, 0, 0, 0}, // scale green
            //        new float[] {0, 0, contrast, 0, 0}, // scale blue
            //        new float[] {0, 0, 0, 1.0f, 0}, // don't scale alpha
            //        new float[] {0, 0, 0, 0, 1f}};

            ImageAttributes iA = new ImageAttributes();
            //iA.ClearColorMatrix();
            //iA.SetColorMatrix(new ColorMatrix(ptsArray), ColorMatrixFlag.Default, ColorAdjustType.Bitmap);
            if (contrast <= 0.1f) contrast = 0.11f;
            iA.SetGamma(contrast);
            Graphics g = Graphics.FromImage(tmpImage);
            g.DrawImage(BaseImage, new Rectangle(0, 0, tmpImage.Width, tmpImage.Height)
                , 0, 0, BaseImage.Width, BaseImage.Height,
                GraphicsUnit.Pixel, iA);

            Refresh();
        }
Exemple #19
0
        public override void Draw(Graphics g, int x, int y, Size sizTile, TemplateDoc tmpd, LayerType layer, bool fSelected)
        {
            Point ptTOrigin = GetTileOrigin(sizTile);
            Point ptGobOrigin = m_gimg.GetOrigin(sizTile);
            x += ptTOrigin.X - ptGobOrigin.X;
            y += ptTOrigin.Y - ptGobOrigin.Y;

            if (layer == LayerType.DepthSorted) {
                Bitmap bm = m_gimg.GetBitmapSides(sizTile)[(int)m_side];
                if (fSelected) {
                    Rectangle rcDst = new Rectangle(x, y, bm.Width, bm.Height);
                    ImageAttributes attr = new ImageAttributes();
                    attr.SetGamma(0.5f);
                    g.DrawImage(bm, rcDst, 0, 0, bm.Width, bm.Height, GraphicsUnit.Pixel, attr);
                } else {
                    g.DrawImage(bm, x, y);
                }
            }
        }
Exemple #20
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        private static async Task<Bitmap> EnhanceImage(Bitmap originalImage)
        {

            Bitmap adjustedImage = new Bitmap(originalImage);
            float brightness = 1.0f; // no change in brightness
            float contrast = 3.5f; // twice the contrast
            float gamma = 1.0f; // no change in gamma

            float adjustedBrightness = brightness - 1.0f;
            // create matrix that will brighten and contrast the image
            float[][] ptsArray ={
            new float[] {contrast, 0, 0, 0, 0}, // scale red
            new float[] {0, contrast, 0, 0, 0}, // scale green
            new float[] {0, 0, contrast, 0, 0}, // scale blue
            new float[] {0, 0, 0, 1.0f, 0}, // don't scale alpha
            new float[] {adjustedBrightness, adjustedBrightness, adjustedBrightness, 0, 1}};

            var imageAttributes = new ImageAttributes();
            imageAttributes.ClearColorMatrix();
            imageAttributes.SetColorMatrix(new ColorMatrix(ptsArray), ColorMatrixFlag.Default, ColorAdjustType.Bitmap);
            imageAttributes.SetGamma(gamma, ColorAdjustType.Bitmap);

            Graphics g = Graphics.FromImage(adjustedImage);
            g.DrawImage(originalImage, new Rectangle(0, 0, adjustedImage.Width, adjustedImage.Height)
                , 0, 0, originalImage.Width, originalImage.Height,
                GraphicsUnit.Pixel, imageAttributes);

            //originalImage.Save("C:\\TEMP\\ORG.PNG");
            //adjustedImage.Save("C:\\TEMP\\ADJ11.PNG");
            return adjustedImage;
        }
Exemple #21
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        private void trackBar3_Scroll(object sender, EventArgs e)
        {
            label5.Text = trackBar3.Value.ToString();

            gamma = 0.04f * trackBar3.Value;
            Bitmap bm = new Bitmap(newbitmap.Width, newbitmap.Height);
            Graphics g = Graphics.FromImage(bm);
            ImageAttributes ia = new ImageAttributes();
            ia.SetGamma(gamma);
            g.DrawImage(newbitmap, new Rectangle(0, 0, newbitmap.Width, newbitmap.Height),0,0, newbitmap.Width , newbitmap.Height, GraphicsUnit.Pixel, ia);
            g.Dispose();
            ia.Dispose();
            pictureBox1.Image= bm;
        }
        public Image apply(Image img)
        {
            //Program.dbg(System.Threading.Thread.CurrentThread.ManagedThreadId + "");
            //Image im = (Image)img.Clone();
            Image im = img;
            if (rotate == 1) im.RotateFlip(RotateFlipType.Rotate90FlipNone);
            if (rotate == 2) im.RotateFlip(RotateFlipType.Rotate180FlipNone);
            if (rotate == 3) im.RotateFlip(RotateFlipType.Rotate270FlipNone);

            if (brigh != DEFAULT_BRIGH ||
                contr != DEFAULT_CONTR ||
                gamma != DEFAULT_GAMMA)
            {
                using (Graphics g = Graphics.FromImage(im))
                {
                    float b = _brigh;
                    float c = _contr;
                    ImageAttributes derp = new ImageAttributes();
                    derp.SetColorMatrix(new ColorMatrix(new float[][]{
                            new float[]{c, 0, 0, 0, 0},
                            new float[]{0, c, 0, 0, 0},
                            new float[]{0, 0, c, 0, 0},
                            new float[]{0, 0, 0, 1, 0},
                            new float[]{b, b, b, 0, 1}}));
                    derp.SetGamma(_gamma);
                    g.DrawImage(img, new Rectangle(Point.Empty, img.Size),
                        0, 0, img.Width, img.Height, GraphicsUnit.Pixel, derp);
                }
            }
            //Program.dbg("Applied filters");
            return im; // == null? (Image)img.Clone() : im;
        }
Exemple #23
0
		[Test] //TBD: add more overrides
		public void DrawImageTest() {
			// Create callback method.
			Graphics.DrawImageAbort imageCallback
				= new Graphics.DrawImageAbort(DrawImageCallback);
			IntPtr imageCallbackData = new IntPtr(1);
			// Create image.
			Image newImage = Image.FromFile("SampIcon.ico");
			// Create rectangle for displaying original image.
			Rectangle destRect1 = new Rectangle( 100, 25, 450, 150);
			// Create coordinates of rectangle for source image.
			float x = 50.0F;
			float y = 50.0F;
			float width = 150.0F;
			float height = 150.0F;
			GraphicsUnit units = GraphicsUnit.Pixel;
			// Draw original image to screen.
			t.Graphics.DrawImage(newImage, destRect1, x, y, width, height, units);
			t.Show();
			// Create rectangle for adjusted image.
			Rectangle destRect2 = new Rectangle(100, 175, 450, 150);
			// Create image attributes and set large gamma.
			ImageAttributes imageAttr = new ImageAttributes();
			imageAttr.SetGamma(4.0F);
			// Draw adjusted image to screen.

			t.Graphics.DrawImage(
				newImage,
				destRect2,
				x, y,
				width, height,
				units,
				imageAttr,
				imageCallback,
				imageCallbackData);

			t.Show();
		}
Exemple #24
0
        protected override void OnPaint(PaintEventArgs e)
        {
            if (_imageSlot != null)
            {
                var attr   = new System.Drawing.Imaging.ImageAttributes();
                int top    = Top;
                int bottom = Top + Height;
                int left   = Left;
                int right  = Left + Width;

                attr.SetGamma(gamma);

                int squarish = Math.Max(_imageSlot.Width, _imageSlot.Height);
                squarish = (int)(squarish * 1.25);

                if (renderBack)
                {
                    e.Graphics.DrawImage(_imageBack,
                                         new Rectangle((Width / 2) - (squarish / 2), (Height / 2) - (squarish / 2), squarish, squarish),
                                         new Rectangle(0, 0, _imageBack.Width, _imageBack.Height), GraphicsUnit.Pixel);
                }
                //e.Graphics.DrawImage(_imageBack, (Width / 2) - (_imageBack.Width / 2), (Height / 2) - (_imageBack.Height / 2));

                //e.Graphics.DrawImage(_image, (Width / 2) - (_image.Width / 2), (Height / 2) - (_image.Height / 2));

                //Point[] dest = new Point[]{ new Point(top, left), new Point(top, right), new Point(bottom, right)};
                e.Graphics.DrawImage(_imageSlot,
                                     new Rectangle((Width / 2) - (_imageSlot.Width / 2), (Height / 2) - (_imageSlot.Height / 2), _imageSlot.Width, _imageSlot.Height),
                                     0, 0, _imageSlot.Width, _imageSlot.Height,
                                     GraphicsUnit.Pixel, attr);

                int smallish = (int)(squarish * 0.5);

                if (coolness != 0)
                {
                    float[] colour = new float[] { 0, 0.6f, 0, 0, 1 };

                    if (coolness == 2)
                    {
                        colour = new float[] { 0.1f, 0.2f, 0.8f, 0, 1 }
                    }
                    ;
                    else if (coolness == 3)
                    {
                        colour = new float[] { 0.8f, 0, 0.8f, 0, 1 }
                    }
                    ;
                    else if (coolness == 4)
                    {
                        colour = new float[] { 0.5f, 0.1f, 0, 0, 1 }
                    }
                    ;


                    float[][] ptsArray =
                    {
                        new float[] { 0.7f,    0,    0, 0, 0 },
                        new float[] {    0, 0.7f,    0, 0, 0 },
                        new float[] {    0,    0, 0.7f, 0, 0 },
                        new float[] {    0,    0,    0, 1, 0 }, colour
                    };
                    ColorMatrix clrMatrix = new ColorMatrix(ptsArray);
                    attr.SetColorMatrix(clrMatrix,
                                        ColorMatrixFlag.Default,
                                        ColorAdjustType.Default);
                }

                if (_imageSet != null)
                {
                    e.Graphics.DrawImage(_imageSet,
                                         new Rectangle((Width / 2) - (smallish / 2), (Height / 2) - (smallish / 2), smallish, smallish),
                                         0, 0, _imageSet.Width, _imageSet.Height,
                                         GraphicsUnit.Pixel, attr);
                }

                // for int grade draw star
                if (renderStars)
                {
                    for (int i = 0; i < grade; i++)
                    {
                        e.Graphics.DrawImage(_imageStars,
                                             new Rectangle((Width / 2) - (squarish / 2) + 2 + (8 + 6 / grade) * i, (Height / 2) - (squarish / 2) + 3, 13, 13),
                                             new Rectangle(0, 0, _imageStars.Width, _imageStars.Height),
                                             GraphicsUnit.Pixel);
                    }
                }
            }
        }
        protected override void OnPaint(PaintEventArgs pe)
        {
            Graphics g = pe.Graphics;

            if (this.Enabled)
            {
                // draw background
                /*if(base.BackgroundImage != null)
                    g.DrawImage(base.BackgroundImage, 0, 0);*/

                // draw head
                if(head_image != null)
                    g.DrawImage(head_image, head_rect.X, head_rect.Y, head_image.Width, head_image.Height);
            }
            else
            {
                // disabled version of the thumb - same but dimmer
                float brightness = 1.0f;    // no change in brightness
                float contrast = 0.5f;      // half the contrast
                float gamma = 1.0f;         // no change in gamma
                float newBrightness = brightness - 1.0f;
                float[][] ptsArray ={
                    new float[] {contrast, 0, 0, 0, 0}, // scale red
                    new float[] {0, contrast, 0, 0, 0}, // scale green
                    new float[] {0, 0, contrast, 0, 0}, // scale blue
                    new float[] {0, 0, 0, 1.0f, 0},     // don't scale alpha
                    new float[] {newBrightness, newBrightness, newBrightness, 0, 1}};

                ImageAttributes imageAttributes = new ImageAttributes();
                imageAttributes.ClearColorMatrix();
                imageAttributes.SetColorMatrix(new ColorMatrix(ptsArray), ColorMatrixFlag.Default, ColorAdjustType.Bitmap);
                imageAttributes.SetGamma(gamma, ColorAdjustType.Bitmap);
                
                // draw background
                /*if(base.BackgroundImage != null)
                    g.DrawImage(base.BackgroundImage,
                        new Rectangle(0, 0, this.Width, this.Height),
                        0, 0, base.BackgroundImage.Width, base.BackgroundImage.Height,
                        GraphicsUnit.Pixel,
                        imageAttributes);*/

                // draw head
                if(head_image != null)
                    g.DrawImage(head_image,
                        new Rectangle(head_rect.X, head_rect.Y, head_image.Width, head_image.Height),
                        0, 0, head_image.Width, head_image.Height,
                        GraphicsUnit.Pixel,
                        imageAttributes);
 
                imageAttributes.Dispose();
                imageAttributes = null;
            }
        }
        // ***********************************************************************
        // HELPER: DrawBitmap
        // INPUT : Graphics, menu item, state of the item
        // NOTES : Renders the bitmap for the current item taking into account the
        //         current state of the item
        public virtual void DrawBitmap(Graphics g, MenuItem item, DrawItemState itemState)
        {
            // Grab the current state of the menu item
              //bool isSelected = (itemState & DrawItemState.Selected) != 0;
              bool isDisabled = (itemState & DrawItemState.Disabled) != 0;
              bool isChecked = (itemState & DrawItemState.Checked) != 0;

              Bitmap bmp = null;

              // Determine the bitmap to use if checked, radio-checked, normal
              if (isChecked == true)
              {
            if (item.RadioCheck)
            {
              bmp = (Bitmap)GetEmbeddedImage(this.RadioCheckIcon);
            }
            else
            {
              bmp = (Bitmap)GetEmbeddedImage(this.CheckIcon);
            }
              }
              else
              {
            if (item.RadioCheck)
            {
              bmp = (Bitmap)GetEmbeddedImage(this.RadioUnCheckIcon);
            }
            else
            {
              if (menuItemIconCollection.ContainsKey(item))
              {
            bmp = (Bitmap)GetEmbeddedImage(menuItemIconCollection[item]);
              }
            }
              }

              // if no valid bitmap is found, exit.
              if (bmp == null)
              {
            return;
              }

              // Make the bitmap transparent
              bmp.MakeTransparent();

              // Render the bitmap (the bitmap is grayed out if the
              // item is disabled)
              if (isDisabled == true)
              {
            ImageAttributes imageAttr = new ImageAttributes();
            imageAttr.SetGamma(0.2F);
            Rectangle tmpRect = new Rectangle((int)BitmapBounds.X + 2, (int)BitmapBounds.Y + 2, (int)BitmapBounds.Width - 2, (int)BitmapBounds.Right - 2);
            g.DrawImage(bmp, tmpRect, 0, 0, bmp.Width, bmp.Height, GraphicsUnit.Pixel, imageAttr);
            imageAttr.ClearGamma();
              }
              else
              {
            g.DrawImage(bmp, BitmapBounds.X + 2, BitmapBounds.Y + 2);
              }

              // Free the resource.
              bmp.Dispose();
        }
Exemple #27
0
        protected override void OnPaint(PaintEventArgs pevent)
        {
            var g = pevent.Graphics;
            g.SetClip(pevent.ClipRectangle);


            g.Clear(_bgColor);
            using (var b = new SolidBrush(Color.FromArgb(130, Color.White)))
            {
                g.FillRectangle(b, new Rectangle(0, 0, Width, Height / 2));
            }

            if (Image != null)
            {
                var limitW = Width * 0.8f;
                var limitH = Height * 0.8f;

                var scale = 1.0f;
                SizeF newSize = Image.Size;


                if (newSize.Width >= limitW)
                {
                    scale = limitW / newSize.Width;
                    newSize.Width = limitW;
                    newSize.Height *= scale;
                }

                if (newSize.Height >= limitH)
                {
                    scale = limitH / newSize.Height;
                    newSize.Height = limitH;
                    newSize.Width *= scale;
                }

                if (Enabled)
                {
                    g.DrawImage(Image, (Width - newSize.Width) / 2, (Height - newSize.Height) / 2, newSize.Width, newSize.Height);
                }
                else
                {
                    using (var attr = new ImageAttributes())
                    {
                        attr.SetGamma(0.2f);
                        
                        g.DrawImage(Image, new Rectangle(new Point((int) ((Width - newSize.Width) / 2), 
                            (int) ((Height - newSize.Height) / 2)),Size.Round(newSize)),
                            0,0,Image.Width,Image.Height,GraphicsUnit.Pixel,attr);
                    }

                }



            }

            if (Text != null && Text.Length > 0)
            {
                var txtSize = g.MeasureString(Text, Font);
                using (var b = new SolidBrush(Enabled?ForeColor:Color.DarkGray))
                {
                    g.DrawString(Text, Font, b, new Point((int)((Width - txtSize.Width) / 2), (int)((Height - txtSize.Height) / 2)));
                }

            }

            //g.DrawRectangle(Pens.WhiteSmoke,new Rectangle(1,1,Width-2,Height-2));
            if(Enabled) g.DrawRectangle(Pens.Gray, new Rectangle(0, 0, Width - 1, Height - 2));
            else g.DrawRectangle(Pens.DarkGray, new Rectangle(0, 0, Width - 1, Height - 2));

            g.DrawLine(Pens.White, 0, Height - 1, Width, Height - 1);
        }
Exemple #28
0
        /// <summary>
        /// Change the intensity of the image
        /// </summary>
        /// <param name="image">The dot image</param>
        /// <param name="weight">The weight to apply</param>
        /// <returns>The weighted image</returns>
        private static Bitmap ApplyHeatValueToImage(Bitmap image, float weight)
        {
            var tempImage = new Bitmap(image.Width, image.Height, PixelFormat.Format32bppArgb);

            using (IGraphics g = Graphics.FromImage(tempImage).G())
            {
                //I want to make the color more intense (White/bright)
                if (weight < 0.02f) weight = 0.02f;
                weight *= 5f;
                if (weight > 5f) weight = 5f;

                // Create ImageAttributes
                var ia = new ImageAttributes();

                //Gamma values range from 0.1 to 5.0 (normally 0.1 to 2.2), with 0.1 being the brightest and 5.0 the darkest.
                //Convert the 100% to a range of 0.1-5 by multiplying it by 5
                ia.SetGamma(weight, ColorAdjustType.Bitmap);

                // Draw Image with the attributes
                g.DrawImage(image,
                    0, 0, image.Width, image.Height,
                    0, 0, image.Width, image.Height,
                    GraphicsUnitType.Pixel, ia);
            }
            //New dot with a different intensity
            return tempImage;
        }
        private void redrawSamplePictureBox()
        {
            // create the image if not already existing
            if (this.samplePictureBox.Image == null)
                this.samplePictureBox.Image = new Bitmap(this.samplePictureBox.Width, this.samplePictureBox.Height);
            // get the gc of the image
            Graphics graphics = Graphics.FromImage(this.samplePictureBox.Image);
            // set the background color
            graphics.Clear(backgroundColorPictureBox.BackColor);
            // start corner for the grid
            int startGridCoord = 10;
            // draw some sub-grid lines
            Pen linePen = new Pen(subGridColorPictureBox.BackColor, 1);
            for (int i = startGridCoord - 8; i < this.samplePictureBox.Height; i += 8)
            {
                graphics.DrawLine(linePen, 0, i, this.samplePictureBox.Width, i);
                graphics.DrawLine(linePen, i, 0, i, this.samplePictureBox.Height);
            }
            // draw some grid lines
            linePen = new Pen(gridColorPictureBox.BackColor, 2);
            for (int i = startGridCoord; i < this.samplePictureBox.Height; i += 32)
            {
                graphics.DrawLine(linePen, 0, i, this.samplePictureBox.Width, i);
                graphics.DrawLine(linePen, i, 0, i, this.samplePictureBox.Height);
            }

            // create the image attributes
            ImageAttributes imageAttributeForSelection = new ImageAttributes();
            imageAttributeForSelection.SetGamma(getGammaFromNumericUpDown(this.GammaForSelectionNumericUpDown));
            ImageAttributes imageAttributeForSnapping = new ImageAttributes();
            imageAttributeForSnapping.SetGamma(getGammaFromNumericUpDown(this.GammaForSnappingNumericUpDown));

            // get the part example image from the resource
            Image image = Properties.Resources.PartForOptionPreview;

            // draw 3 part images as an example
            Rectangle destinationRectangle = new Rectangle(42, 42, image.Width, image.Height);
            graphics.DrawImage(image, destinationRectangle, 0, 0, image.Width, image.Height, GraphicsUnit.Pixel);
            destinationRectangle.Y += 32;
            graphics.DrawImage(image, destinationRectangle, 0, 0, image.Width, image.Height, GraphicsUnit.Pixel, imageAttributeForSelection);
            destinationRectangle.Y += 32;
            graphics.DrawImage(image, destinationRectangle, 0, 0, image.Width, image.Height, GraphicsUnit.Pixel, imageAttributeForSnapping);

            // invalidate the picture box
            this.samplePictureBox.Invalidate();
        }
        // Adjust brightness contrast and gamma of an image
        private Bitmap imgBalance(Bitmap img, int brigh, int cont, int gam)
        {
            lblStatus.Text = "Balancing...";
            Refresh();
            ImageAttributes imageAttributes;
            float brightness = (brigh/100.0f) + 1.0f;
            float contrast = (cont/100.0f) + 1.0f;
            float gamma = 1/(gam/100.0f);
            float adjustedBrightness = brightness - 1.0f;
            Bitmap output;
            // create matrix that will brighten and contrast the image
            float[][] ptsArray =
            {
                new[] {contrast, 0, 0, 0, 0}, // scale red
                new[] {0, contrast, 0, 0, 0}, // scale green
                new[] {0, 0, contrast, 0, 0}, // scale blue
                new[] {0, 0, 0, 1.0f, 0}, // don't scale alpha
                new[] {adjustedBrightness, adjustedBrightness, adjustedBrightness, 0, 1}
            };

            output = new Bitmap(img);
            imageAttributes = new ImageAttributes();
            imageAttributes.ClearColorMatrix();
            imageAttributes.SetColorMatrix(new ColorMatrix(ptsArray), ColorMatrixFlag.Default, ColorAdjustType.Bitmap);
            imageAttributes.SetGamma(gamma, ColorAdjustType.Bitmap);
            Graphics g = Graphics.FromImage(output);
            g.DrawImage(output, new Rectangle(0, 0, output.Width, output.Height)
                , 0, 0, output.Width, output.Height,
                GraphicsUnit.Pixel, imageAttributes);
            lblStatus.Text = "Done";
            Refresh();
            return (output);
        }
Exemple #31
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 /// <summary>Adjust gamma of an image [not used]</summary>
 private void DrawBrightImage(Graphics g, Image img, Rectangle bounds, float gamma)
 {
     try
     {
         using (Bitmap buttonImage = new Bitmap(img))
         {
             using (ImageAttributes imageAttr = new ImageAttributes())
             {
                 if (gamma > .9f)
                     gamma = .9f;
                 if (gamma < .2f)
                     gamma = .2f;
                 // raise gamma
                 imageAttr.SetGamma(gamma);
                 g.DrawImage(buttonImage,
                     bounds,
                     0, 0,
                     buttonImage.Width,
                     buttonImage.Height,
                     GraphicsUnit.Pixel,
                     imageAttr);
             }
         }
     }
     catch { }
 }
Exemple #32
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        /// <summary>
        /// Gamma校正
        /// </summary>
        /// <param name="bmp"> 待处理的图像 </param>
        /// <param name="value"> Gamma值 </param>
        /// <returns> Gamma校正后的图像 </returns>
        public static Bitmap Gamma(this Bitmap bmp, float value)
        {
            if (Equals(value, 1.0000f))
            {
                return bmp;
            }
            Bitmap newBmp = new Bitmap(bmp.Width, bmp.Height);
            Graphics graphics = Graphics.FromImage(newBmp);
            ImageAttributes attribtues = new ImageAttributes();

            attribtues.SetGamma(value, ColorAdjustType.Bitmap);
            graphics.DrawImage(bmp, new Rectangle(0, 0, bmp.Width, bmp.Height), 0, 0, bmp.Width, bmp.Height, GraphicsUnit.Pixel, attribtues);
            graphics.Dispose();
            return newBmp;
        }
Exemple #33
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        /// <summary>
        /// Create ImageAttributes to modify
        /// </summary>
        /// <param name="brightness"></param>
        /// <param name="contrast"></param>
        /// <param name="gamma"></param>
        /// <returns>ImageAttributes</returns>
        public static ImageAttributes CreateAdjustAttributes(float brightness, float contrast, float gamma)
        {
            float adjustedBrightness = brightness - 1.0f;
            ColorMatrix applyColorMatrix = new ColorMatrix(
                    new float[][] {
                        new float[] {contrast, 0, 0, 0, 0}, // scale red
                        new float[] {0, contrast, 0, 0, 0}, // scale green
                        new float[] {0, 0, contrast, 0, 0}, // scale blue
                        new float[] {0, 0, 0, 1.0f, 0}, // don't scale alpha
                        new float[] {adjustedBrightness, adjustedBrightness, adjustedBrightness, 0, 1}
                    });

            //create some image attributes
            ImageAttributes attributes = new ImageAttributes();
            attributes.ClearColorMatrix();
            attributes.SetColorMatrix(applyColorMatrix, ColorMatrixFlag.Default, ColorAdjustType.Bitmap);
            attributes.SetGamma(gamma, ColorAdjustType.Bitmap);
            return attributes;
        }