/// <summary>
        /// The constructor is private: loading screens should
        /// be activated via the static Load method instead.
        /// </summary>
        public LoadingScreen(ScreenManager screenManager, bool loadingIsSlow,
                              GameScreen[] screensToLoad)
        {
            this.loadingIsSlow = loadingIsSlow;
            this.screensToLoad = screensToLoad;

            TransitionOnTime = TimeSpan.FromSeconds(0.5);

            // If this is going to be a slow load operation, create a background
            // thread that will update the network session and draw the load screen
            // animation while the load is taking place.
            if (loadingIsSlow)
            {
                backgroundThread = new Thread(BackgroundWorkerThread);
                backgroundThreadExit = new ManualResetEvent(false);

                graphicsDevice = screenManager.GraphicsDevice;

                // Look up some services that will be used by the background thread.
                IServiceProvider services = screenManager.Game.Services;

                networkSession = (NetworkSession)services.GetService(
                                                            typeof(NetworkSession));

                messageDisplay = (IMessageDisplay)services.GetService(
                                                            typeof(IMessageDisplay));
            }
        }
        /// <summary>
        /// Activates the loading screen.
        /// </summary>
        public static void Load(ScreenManager screenManager, bool loadingIsSlow,
                                PlayerIndex? controllingPlayer,
                                params GameScreen[] screensToLoad)
        {
            // Tell all the current screens to transition off.
            foreach (GameScreen screen in screenManager.GetScreens())
                screen.ExitScreen();

            // Create and activate the loading screen.
            LoadingScreen loadingScreen = new LoadingScreen(screenManager,
                                                            loadingIsSlow,
                                                            screensToLoad);

            screenManager.AddScreen(loadingScreen, controllingPlayer);
        }
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        //
        public Game1()
        {
            _graphics = new GraphicsDeviceManager(this);
            Content.RootDirectory = "Content";
            IsFixedTimeStep = true;
            TargetElapsedTime = TimeSpan.FromMilliseconds(20); // 20 milliseconds, or 50 FPS.

            SoundController.SetContent(Content);
            screenManager = new ScreenManager(this);

            Components.Add(screenManager);
            Components.Add(new MessageDisplayComponent(this));
            Components.Add(new GamerServicesComponent(this));
            screenManager.AddScreen(new BackgroundScreen(), null);
            screenManager.AddScreen(new MainMenuScreen(), null);

            foreach (DisplayMode mode in GraphicsAdapter.DefaultAdapter.SupportedDisplayModes)
            {
                modes.Add(mode);
                Resulotions.Add("" + mode.Width + "x" + mode.Height);
            }
        }