Exemple #1
0
        private void maxHeapify(Heap heap, int i)
        {
            int leftIndex = heap.GetLeftIndex(i);
            int rightIndex = heap.GetRightIndex(i);

            int indexOfLargestItem = -1;
            if (leftIndex < heap.HeapSize && heap[leftIndex] > heap[i])
            {
                indexOfLargestItem = leftIndex;
            }
            else
            {
                indexOfLargestItem = i;
            }

            if (rightIndex < heap.HeapSize && heap[rightIndex] > heap[indexOfLargestItem])
            {
                indexOfLargestItem = rightIndex;
            }

            if (indexOfLargestItem != i)
            {
                heap.Swap(i, indexOfLargestItem);
                maxHeapify(heap, indexOfLargestItem);
            }
        }
Exemple #2
0
        private void buildMaxHeap(Heap heap)
        {
            heap.HeapSize = heap.Length;

            for (int i = heap.Length - 1; i >= 0; i--)
            {
                maxHeapify(heap, i);
            }
        }
Exemple #3
0
        public int[] Sort(int[] items)
        {
            Heap heap = new Heap(items);
            buildMaxHeap(heap);

            for (int i = heap.Length - 1; i > 0; i--)
            {
                heap.Swap(0, i);
                heap.HeapSize--;
                maxHeapify(heap, 0);
            }

            return heap.AsArray();
        }
Exemple #4
0
        public ICollection<Helper.Point> Star( Helper.Point posIni, Helper.Point posFinal, out int totalCost)
        {
            var heapBorder = new Heap<Elem>();

             //   Console.WriteLine("cheguei no astar");

            List<Elem> explored = new List<Elem>();
            /* Array to verify if a position was explored */
            var hasExpl = new bool[qtdNodes,qtdNodes];
            var inBorder = new bool[qtdNodes,qtdNodes];
            hasExpl.Initialize();
            inBorder.Initialize();

            Elem father = new Elem(0, posIni);
            heapBorder.HeapAdd( h(posIni,posFinal), father );

            while (heapBorder.HeapSize() > 0 )
            {
                father = heapBorder.HeapExtractMin().Item3 ;
                inBorder[father.pos.x, father.pos.y] = false;
                if( father.pos.Equals(posFinal) )
                    break;

                explored.Insert(0, father);
                hasExpl[father.pos.x, father.pos.y] = true;

                foreach (var child in father.pos.Neighborhood( posFinal) )
                {
                    int accChild = 0;
                    accChild = father.accCost + 1;

                    if (hasExpl[child.x, child.y] && accChild >= father.accCost)
                        continue;

                    if (inBorder[child.x, child.y] == false || accChild < father.accCost)
                    {
                        heapBorder.HeapAdd(h(child, posFinal) + accChild, new Elem(accChild, child, father.pos));
                        inBorder[child.x, child.y] = true;
                    }
                }
            }

            var pathReturn = new List<Helper.Point>();
            pathReturn.Insert(0, father.pos );
            totalCost = father.accCost;

            if (!father.parent.HasValue)
               return pathReturn;

            var currParent = father.parent.Value ;

            for (int i = 0 , j = 1; i < explored.Count; i++)
            {
                if (explored[i].pos.Equals(currParent) )
                {
                    pathReturn.Insert(j,explored[i].pos);
                    j++;
                    currParent = explored[i].parent.HasValue ? explored[i].parent.Value : posIni  ;
                    //Debug.WriteLine("custo "+explored[i].accCost);
                }
            }
            pathReturn.Reverse();
            return pathReturn.Skip(1).ToList();
        }
        public void TestHeapMinEmptySimple()
        {
            var testHeap = new Heap<string>();
            Random rd = new Random();
            int size = 1000000;

            //Heap comeca vazio
            int heapTreeSizeBefore = 0;
            for (int i = 1; i <= size; i++)
            {
                testHeap.HeapAdd(rd.Next(1, int.MaxValue), i.ToString());
                Assert.IsTrue(testHeap.HeapSize() > heapTreeSizeBefore);
                heapTreeSizeBefore = testHeap.HeapSize();
            }

            int minElementBefore = -1;
            heapTreeSizeBefore = size;
            for (int i = 1; i <= size; i++)
            {
                var minElement = testHeap.HeapExtractMin();
                Assert.IsTrue(minElementBefore <= minElement.Item1);
                Assert.IsTrue(testHeap.HeapSize() < heapTreeSizeBefore);
                heapTreeSizeBefore = testHeap.HeapSize();
            }
        }