public async Task AddActivityGoal()
        {
            var session = await Login();
            var currentSeed = Guid.NewGuid();

            using (var client = new HttpClient { BaseAddress = new Uri(ServerUrl) })
            {
                client.AcceptJson().AddSessionHeader(session.Id);

                var form = new Activity { Name = $"Name.{currentSeed}", Description = $"Description.{currentSeed}" };

                // Add Activity with valid data
                var activityResponse = await client.PostAsJsonAsync($"/api/activities", form);
                Assert.Equal(HttpStatusCode.Created, activityResponse.StatusCode);

                var activity = await activityResponse.Content.ReadAsJsonAsync<Activity>();
                Assert.Equal($"Name.{currentSeed}", activity.Name);

                var goalForm = new ActivityGoalForm { Description = $"Description.{currentSeed}" };
                activityResponse = await client.PutAsJsonAsync($"/api/activities/{activity.Id}/goal", goalForm);
                Assert.Equal(HttpStatusCode.OK, activityResponse.StatusCode);

                activity = await activityResponse.Content.ReadAsJsonAsync<Activity>();
                Assert.Equal(1, activity.Goals.Count);
            }
        }
        protected static async Task SeedGoals(SocialGamificationAssetContext _context, bool isAsync = false)
        {
            if (!_context.ActorGoal.Any())
            {
                var mayur = await _context.Players.Where(a => a.Username.Equals("mayur")).FirstOrDefaultAsync();
                var goal = new Goal
                {
                    Concern = new ConcernMatrix { Coordinates = new Matrix { X = 0, Y = 0 }, Category = 0 },
                    RewardResource =
                        new RewardResourceMatrix { Coordinates = new Matrix { X = 0, Y = 0 }, Category = 0 },
                    Feedback = new GoalFeedback { Threshold = 0, Target = 0, Direction = 0 },
                    Description = "Test"
                };
                var attributeType = new AttributeType { Name = "testAttribute", DefaultValue = 0f, Type = 0 };

                var activity = new Activity { Name = "Testing" };

                IList<ActorGoal> goals = new List<ActorGoal>
                {
                    new ActorGoal
                    {
                        Actor = mayur,
                        Goal = goal,
                        Status = 0,
                        ConcernOutcome = new ConcernMatrix { Coordinates = new Matrix { X = 0, Y = 0 }, Category = 0 },
                        RewardResourceOutcome =
                            new RewardResourceMatrix { Coordinates = new Matrix { X = 0, Y = 0 }, Category = 0 },
                        Activity = activity,
                        Role = new Role { Name = "Testing", Goal = goal, Activity = activity }
                    }
                };

                _context.ActorGoal.AddRange(goals);

                IList<Reward> rewards = new List<Reward>
                {
                    new Reward
                    {
                        AttributeType = attributeType,
                        TypeReward = RewardType.Store,
                        Value = 1.5f,
                        Status = 0,
                        Goal = goal
                    },
                    new Reward
                    {
                        AttributeType = attributeType,
                        Value = 3.5f,
                        Status = 0,
                        Goal = goal,
                        TypeReward = RewardType.Modify,
                        ActionRelation =
                            new ActionRelation
                            {
                                Action = new Action { Verb = "testVerb", Activity = activity, Goal = goal },
                                Relationship = 0,
                                ConcernChange = new Matrix { X = 0, Y = 0 },
                                RewardResourceChange = new Matrix { X = 0, Y = 0 }
                            }
                    }
                };

                _context.Rewards.AddRange(rewards);

                await SaveChanges(_context, isAsync);
                Debug.WriteLine("Goals & related Seeded.");
            }
        }