public void DrawBorder() { for (int i = 0; i < m_border.BorderPixels.Count; i++) { Pixel.DrawPixel(m_border.BorderPixels[i]); } }
private void DrawBody(ref bool gameOver) { for (int i = 0; i < Body.Count; i++) { Pixel.DrawPixel(Body[i]); gameOver |= (Body[i].XPos == Head.XPos && Body[i].YPos == Head.YPos); } }
private void DrawHead() { Pixel.DrawPixel(Head); }
public void DrawBerry() { Pixel.DrawPixel(m_berry.Position); }