public void SetSelected(SlimeBehaviour slime) { foreach (var item in TotalSlimes) { item.isActiveSlime = item == slime; } }
public void Add(SlimeBehaviour slime) { if (!TotalSlimes.Contains(slime)) { TotalSlimes.Add(slime); } }
private void Start() { if (slime == null) { slime = GetComponent <SlimeBehaviour>(); } }
public void Remove(SlimeBehaviour slime) { if (TotalSlimes.Contains(slime)) { Destroy(slime.gameObject); TotalSlimes.Remove(slime); } }