void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
     switch (connectionId)
     {
     case 1:
     this.RunningState1_Controller = ((Simulation.Factory.NanRui.Operation.Common.Controller.RunningStateA)(target));
     return;
     case 2:
     this.RunningState2_Controller = ((Simulation.Factory.NanRui.Operation.Common.Controller.RunningStateA)(target));
     return;
     case 3:
     this.ModelInfo_Controller = ((Simulation.Factory.NanRui.Operation.Common.Controller.ModelInfo)(target));
     return;
     }
     this._contentLoaded = true;
 }
 void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
     switch (connectionId)
     {
     case 1:
     this.RunningState_Controller = ((Simulation.Factory.NanRui.Operation.Common.Controller.RunningStateA)(target));
     return;
     case 2:
     this.Model_Title_Controller = ((Simulation.Factory.NanRui.Operation.Common.Controller.ModelTitle)(target));
     return;
     case 3:
     this.Displayer_Controller = ((Simulation.Factory.NanRui.Operation.Common.Controller.Displayer)(target));
     return;
     case 4:
     this.ModelInfo_Controller = ((Simulation.Factory.NanRui.Operation.Common.Controller.ModelInfo)(target));
     return;
     case 5:
     this.CtrlButton_Controller = ((Simulation.Factory.NanRui.Operation.Common.Controller.CtrlButton)(target));
     return;
     case 6:
     this.EMACWidthLid_Controller = ((Simulation.Factory.NanRui.Operation.Common.Controller.EMACWidthLid)(target));
     return;
     }
     this._contentLoaded = true;
 }