Exemple #1
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 public Vector4D(Vector4D _Source)
 {
     Set(_Source);
 }
Exemple #2
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 public void                                     Set(Vector4D _Source)
 {
     x = _Source.x; y = _Source.y; z = _Source.z; w = _Source.w;
 }
Exemple #3
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 public void                                     Max(Vector4D _Op)
 {
     x = System.Math.Max(x, _Op.x); y = System.Math.Max(y, _Op.y); z = System.Math.Max(z, _Op.z); w = System.Math.Max(w, _Op.w);
 }
Exemple #4
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 public void Set( Vector4D _Source )
 {
     x = _Source.x; y = _Source.y; z = _Source.z;
 }
Exemple #5
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 public float3(Vector4D _Source)
 {
     Set(_Source);
 }
Exemple #6
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 public float3( Vector4D _Source )
 {
     Set( _Source );
 }
Exemple #7
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 public Point4D(Vector4D _Source)
 {
     Set(_Source);
 }
Exemple #8
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 public Vector4D( Vector4D _Source )
 {
     Set( _Source );
 }
Exemple #9
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 public void Min( Vector4D _Op )
 {
     x = System.Math.Min( x, _Op.x ); y = System.Math.Min( y, _Op.y ); z = System.Math.Min( z, _Op.z ); w = System.Math.Min( w, _Op.w );
 }
Exemple #10
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 public Point4D( Vector4D _Source )
 {
     Set( _Source );
 }