/// <summary> /// Adds a vector and a scalar. /// </summary> /// <param name="v">A <see cref="Vector4F"/> instance.</param> /// <param name="s">A scalar.</param> /// <returns>A new <see cref="Vector4F"/> instance containing the sum.</returns> public static Vector4F operator +(float s, Vector4F v) { return(Vector4F.Add(v, s)); }
/// <summary> /// Adds a vector and a scalar. /// </summary> /// <param name="vector">A <see cref="Vector4F"/> instance.</param> /// <param name="scalar">A single-precision floating-point number.</param> /// <returns>A new <see cref="Vector4F"/> instance containing the sum.</returns> public static Vector4F operator +(float scalar, Vector4F vector) { return(Vector4F.Add(vector, scalar)); }
/// <summary> /// Adds two vectors. /// </summary> /// <param name="u">A <see cref="Vector4F"/> instance.</param> /// <param name="v">A <see cref="Vector4F"/> instance.</param> /// <returns>A new <see cref="Vector4F"/> instance containing the sum.</returns> public static Vector4F operator +(Vector4F u, Vector4F v) { return(Vector4F.Add(u, v)); }
/// <summary> /// Adds two vectors. /// </summary> /// <param name="left">A <see cref="Vector4F"/> instance.</param> /// <param name="right">A <see cref="Vector4F"/> instance.</param> /// <returns>A new <see cref="Vector4F"/> instance containing the sum.</returns> public static Vector4F operator +(Vector4F left, Vector4F right) { return(Vector4F.Add(left, right)); }