public void SpawnVoodooZombie(Mobile target) { Map map = this.Map; if (map == null) { return; } int newVoodooZombie = Utility.RandomMinMax(2, 3); for (int i = 0; i < newVoodooZombie; ++i) { VoodooZombie VoodooZombie = new VoodooZombie(); VoodooZombie.Team = this.Team; VoodooZombie.FightMode = FightMode.Closest; bool validLocation = false; Point3D loc = this.Location; for (int j = 0; !validLocation && j < 10; ++j) { int x = X + Utility.Random(3) - 1; int y = Y + Utility.Random(3) - 1; int z = map.GetAverageZ(x, y); if (validLocation = map.CanFit(x, y, this.Z, 16, false, false)) { loc = new Point3D(x, y, Z); } else if (validLocation = map.CanFit(x, y, z, 16, false, false)) { loc = new Point3D(x, y, z); } } VoodooZombie.MoveToWorld(loc, map); VoodooZombie.Combatant = target; } }
public void SpawnVoodooZombie( Mobile target ) { Map map = this.Map; if ( map == null ) return; int newVoodooZombie = Utility.RandomMinMax( 2, 3 ); for ( int i = 0; i < newVoodooZombie; ++i ) { VoodooZombie VoodooZombie = new VoodooZombie(); VoodooZombie.Team = this.Team; VoodooZombie.FightMode = FightMode.Closest; bool validLocation = false; Point3D loc = this.Location; for ( int j = 0; !validLocation && j < 10; ++j ) { int x = X + Utility.Random( 3 ) - 1; int y = Y + Utility.Random( 3 ) - 1; int z = map.GetAverageZ( x, y ); if ( validLocation = map.CanFit( x, y, this.Z, 16, false, false ) ) loc = new Point3D( x, y, Z ); else if ( validLocation = map.CanFit( x, y, z, 16, false, false ) ) loc = new Point3D( x, y, z ); } VoodooZombie.MoveToWorld( loc, map ); VoodooZombie.Combatant = target; } }