public Sköllwulf() : base(AIType.AI_Predator, FightMode.Weakest, Utility.RandomMinMax(25,50), 1, 0.175, 0.4) { Name = "a sköllwulf"; Body = 225; BaseSoundID = 0x52B; Hue = Utility.RandomList(1886, 1887, 1888, 1889, 1890, 1895, 1896, 1897, 1898, 1899, 1905, 1906, 1907, 1908); CreatureGroup = CreatureGroup.Canine; SetStr(200,300); SetDex(150,250); SetInt(35,85); SetHits(200,500); SetStam(100,200); SetMana(100,200); SetDamage(Utility.RandomMinMax(3,11), Utility.RandomMinMax(10,18)); SetDamageType(ResistanceType.Piercing, 70); SetDamageType(ResistanceType.Slashing, 30); SetResistance(ResistanceType.Blunt, 30, 45); SetResistance(ResistanceType.Piercing, 30, 45); SetResistance(ResistanceType.Slashing, 20, 35); SetResistance(ResistanceType.Fire, 1, 10); SetResistance(ResistanceType.Cold, 30, 40); SetResistance(ResistanceType.Poison, 30, 40); SetSkill(SkillName.MagicResist, 50.0); SetSkill(SkillName.Tactics, 25.0, 75.0); SetSkill(SkillName.UnarmedFighting, 50.0, 100.0); switch (Utility.Random(10)) { case 0: GiveFeat = "BleedingStrike " + Utility.RandomMinMax(1,3).ToString(); FavouriteManeuver = "BleedingStrike"; break; case 1: GiveFeat = "FocusedAttack " + Utility.RandomMinMax(1, 3).ToString(); FavouriteStance = "FocusedAttack"; break; case 2: GiveFeat = "Buildup " + Utility.RandomMinMax(1, 3).ToString(); GiveFeat = "QuickReflexes " + Utility.RandomMinMax(1, 3).ToString(); break; case 3: GiveFeat = "SwipingClaws " + Utility.RandomMinMax(1, 3).ToString(); FavouriteStance = "SwipingClaws"; break; case 4: GiveFeat = "BruteStrength " + Utility.RandomMinMax(1, 3).ToString(); GiveFeat = "Cleave " + Utility.RandomMinMax(1, 3).ToString(); break; } Fame = (((RawStr + RawDex + RawInt + RawHits) / 10) + DamageMin + DamageMax) * 100; Karma = Fame * -1; Tamable = false; if (Utility.RandomBool()) IsSneaky = true; AddItem(new BonePile()); AddItem(new Blood()); if (Utility.RandomMinMax(1, 100) > 75) { EmptyJar wolfFang = new EmptyJar(); wolfFang.ItemID = 0x0f83; wolfFang.Hue = 2986; wolfFang.Name = "a sköllwulf fang"; wolfFang.Stackable = false; } if (Utility.RandomMinMax(1, 100) == 100) { Name = "a sköllwulf alpha"; RawStr *= 2; RawDex *= 2; RawInt *= 2; RawHits *= 2; RawStam *= 2; GiveFeat = "BruteStrength 3"; GiveFeat = "QuickReflexes 3"; GiveFeat = "FastHealing 3"; if (FavouriteStance == null) { GiveFeat = "Rage 3"; FavouriteStance = "Rage"; } if (FavouriteManeuver == null) { GiveFeat = "CriticalStrike 3"; FavouriteManeuver = "CriticalStrike"; } Fame *= 2; AI = AIType.AI_Berserk; FightMode = FightMode.Strongest; IsSneaky = true; } Description = "a large, slavering wolf, fur matted with blood long-since dried, and eyes wild with hunger and rage"; }
public void SetNodeAppearance() { switch (m_Resource) { case ResourceType.None: ItemID = 0x0DDA; Visible = false; BaseName = "Resource Node"; break; case ResourceType.Metals: if (Utility.RandomBool()) { ItemID = 0x1A83; EmptyJar front = new EmptyJar(0x1A86); front.Movable = false; front.Name = ""; front.MoveToWorld(this.Location, this.Map); front.Y--; EmptyJar back = new EmptyJar(0x1A82); back.Movable = false; back.Name = ""; front.MoveToWorld(this.Location, this.Map); back.Y++; } else { ItemID = 0x1A88; EmptyJar front = new EmptyJar(0x1A8B); front.Movable = false; front.Name = ""; front.MoveToWorld(this.Location, this.Map); front.X--; EmptyJar back = new EmptyJar(0x1A87); back.Movable = false; back.Name = ""; back.MoveToWorld(this.Location, this.Map); back.X++; } BaseName = "Metal Resources"; break; case ResourceType.Food: ItemID = 0x0E5B; BaseName = "Food Resources"; break; case ResourceType.Water: ItemID = 0x0E7B; BaseName = "Water Resources"; break; case ResourceType.Cloth: ItemID = 0x0DEF; BaseName = "Cloth Resources"; break; case ResourceType.Wood: { if (Utility.RandomBool()) ItemID = 0x1BDF; else ItemID = 0x1BE2; } BaseName = "Wood Resources"; break; case ResourceType.Influence: BaseName = "Influence Resources"; break; default: goto case 0; } Name = BaseName; if (m_Government != null && !m_Government.Deleted) Name = BaseName + " [" + m_Government.Name.ToString() + "]"; }