/// <summary> /// Creates a Seed ship. /// </summary> /// <param name="content">ContentManager to load resources with.</param> /// <param name="position">Position to create the ship at.</param> /// <param name="id">Unique ID of the ship.</param> public Seed(uint id, ContentManager content, Vector2 position) : base(id) { this._position = position; this._spritesheet = content.Load<Texture2D>(SPRITESHEET); explosion = new SeedExplosion(id, content, position); }
/// <summary> /// Creates a Seed ship. /// </summary> /// <param name="content">ContentManager to load resources with.</param> /// <param name="position">Position to create the ship at.</param> /// <param name="id">Unique ID of the ship.</param> public Seed(uint id, ContentManager content, Vector2 position) : base(id) { this._position = position; this._spritesheet = content.Load <Texture2D>(SPRITESHEET); explosion = new SeedExplosion(id, content, position); }