public void SetCullFace(CullFaceMode mode, CullFaceDirection direction) { OpenTK.Graphics.ES20.CullFaceMode mode_ = 0; OpenTK.Graphics.ES20.FrontFaceDirection mode2_ = 0; switch (mode) { case CullFaceMode.Back: mode_ = OpenTK.Graphics.ES20.CullFaceMode.Back; break; } switch (direction) { case CullFaceDirection.Ccw: mode2_ = OpenTK.Graphics.ES20.FrontFaceDirection.Ccw; break; } GL.CullFace(mode_); GL.FrontFace(mode2_); //Debug.Assert(false); __curCullFace = new CullFace(mode, direction); }
public void SetCullFace(CullFace v) { // Debug.Assert(false); SetCullFace(v.Mode, v.Direction); __curCullFace = v; }