public override void Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid)
        {
            var builder = (MyObjectBuilder_GravityGeneratorSphere)objectBuilder;
            m_radius = builder.Radius;
            m_gravityAcceleration = builder.GravityAcceleration;

            base.Init(objectBuilder, cubeGrid);
            
            SyncObject = new MySyncGravityGeneratorSphere(this);

            m_defaultVolume = (float)(Math.Pow(DEFAULT_RADIUS, BlockDefinition.ConsumptionPower) * Math.PI * 0.75);
	        
			if (CubeGrid.CreatePhysics)
				AddDebugRenderComponent(new Components.MyDebugRenderComponentGravityGeneratorSphere(this));
        }
        public override void Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid)
        {
            var builder = (MyObjectBuilder_GravityGeneratorSphere)objectBuilder;
            m_radius = builder.Radius;
            m_gravityAcceleration = builder.GravityAcceleration;

            base.Init(objectBuilder, cubeGrid);
            
            SyncObject = new MySyncGravityGeneratorSphere(this);

            m_defaultVolume = (float)(Math.Pow(DEFAULT_RADIUS, BlockDefinition.ConsumptionPower) * Math.PI * 0.75);
            
                PowerReceiver = new MyPowerReceiver(
                    MyConsumerGroupEnum.Utility,
                    false,
                    CalculateRequiredPowerInputForRadius(BlockDefinition.MaxRadius),
                    this.CalculateRequiredPowerInput);
                if (CubeGrid.CreatePhysics)
                {
                    PowerReceiver.IsPoweredChanged += Receiver_IsPoweredChanged;
                    PowerReceiver.RequiredInputChanged += Receiver_RequiredInputChanged;
                    PowerReceiver.Update();
                    AddDebugRenderComponent(new Components.MyDebugRenderComponentDrawPowerReciever(PowerReceiver, this));
                    AddDebugRenderComponent(new Components.MyDebugRenderComponentGravityGeneratorSphere(this));
                }
        }