private PointF GetPoint(int vertex, float T) { // Like the above function, but using a given arc from this object return(Bezier.GetPoint(Vertices[vertex], Vertices[vertex + 1], m_ControlPoints[vertex * 2], m_ControlPoints[vertex * 2 + 1], T)); }
private PointF GetPoint(int vertex, float T) { // Like the above function, but using a given arc from this object return(Bezier.GetPoint(Vertices[vertex], Vertices[vertex + 1], m_ControlPoints[vertex * 2], m_ControlPoints[vertex * 2 + 1], T)); }