public Object LoadResource(string objectName, System.Action <Object> afterLoadAct = null)
        {
            string      bundleName  = ResourcesLoaderHelper.GetResourcesBundleNameByObjectName(objectName);
            ABResInfo   assetInfo   = LoadFromFileOrCache(bundleName);
            AssetBundle assetBundle = assetInfo.assetbundle;

            Object obj = null;

            if (assetBundle != null)
            {
                foreach (string depBundleName in assetInfo.dependenciesNames)
                {
                    LoadFromFileOrCache(depBundleName);
                }

                obj = assetBundle.LoadAsset(objectName);
            }
            else
            {
                Debug.logger.LogError("加载Bundle", "Bundle为空");
            }

            if (afterLoadAct != null)
            {
                afterLoadAct(obj);
            }

            if (obj == null)
            {
                Debug.logger.LogError("加载错误", "加载失败!");
            }

            return(obj);
        }
 private ABResInfo LoadFromFileOrCache(string bundleName)
 {
     if (assetInfoList.ContainsKey(bundleName))
     {
         return(assetInfoList[bundleName]);
     }
     else
     {
         ABResInfo newInfo = new ABResInfo(bundleName);
         assetInfoList.Add(bundleName, newInfo);
         UnloadBundles();
         return(newInfo);
     }
 }