private void Loading(object sender, EventArgs e) { Button b = sender as Button; PlayerFighter currentplayer = PlayerFighter.load(b.Name); GameMain f1 = new GameMain(); f1.Owner = this.Owner; f1.Show(); f1.currplayer = currentplayer; this.Close(); }
private void Select(object sender, EventArgs e) { Button b = sender as Button; if (b.Parent.Name == "panel1") { p1 = PlayerFighter.load(b.Name); selectp(panel1, p1); } else { p2 = PlayerFighter.load(b.Name); selectp(panel2, p2); } }