void ChooseItem(Player player, Enemy randomEnemy) { Console.Clear(); Console.WriteLine(border); Console.WriteLine("|| INVENTORY"); Console.WriteLine(border); for (int i = 0; i < player.GetConsumables().Count; i++) { Item item = player.GetConsumables()[i]; Console.WriteLine("|| [{0}] {1} | x{2}", i + 1, item.GetName(), item.GetAmount()); Console.WriteLine(border); } Console.WriteLine(border); Console.WriteLine("|| Choose an Item by typing the Number of the Item you want to use."); Console.WriteLine("|| or press Enter to return to the Fight"); string input = Console.ReadLine(); int slot; if (input == "") { StartBattle(player, randomEnemy); } else { if (Int32.TryParse(input, out slot)) { slot = Convert.ToInt32(input); } else { Console.WriteLine("Pls enter a valid number!"); Console.ReadLine(); ChooseItem(player, randomEnemy); } if (slot < 0 || slot > player.GetConsumables().Count) { Console.WriteLine("|| Pls enter a valid number!"); Console.ReadLine(); ChooseItem(player, randomEnemy); } Console.WriteLine(border); Console.WriteLine("|| {0} | {1}", player.GetConsumables()[slot - 1].GetName(), player.GetConsumables()[slot - 1].GetDescription()); Console.WriteLine(border); Console.WriteLine("|| Do you want to use it?"); Console.WriteLine("|| "); Console.WriteLine("|| [1] Yes | [2] No"); Console.WriteLine(border); string choice = Console.ReadLine(); if (choice == "1") { im.UseItem(player.GetConsumables()[slot - 1], player); player.RefreshInventory(); Console.WriteLine(border); } else { ChooseItem(player, randomEnemy); } } Console.WriteLine("|| Press Enter to continue"); Console.ReadLine(); ChooseItem(player, randomEnemy); }