public override PNode evaluate(PNode evaluateMe, PatternMatcher successfulMatch) { PatternMatcher match = successfulMatch; // Extract the "arguments" from the PatternMatcher. List <PNode> M = match.Matching; // The pattern -> prose index from the match AssemblyNameWord asmbly = ((AssemblyNameWord)M[1].value); string typeName = ((StringLiteralObject)M[4].value).literal; RawWord[] newTypeWord; if (M[6].value is RawWordObject) { newTypeWord = ((RawWordObject)M[6].value).RawWords; } else { newTypeWord = ((Word)M[6].value).RawWords; } BindTypeAction action = new BindTypeAction(asmbly, typeName, newTypeWord); value = new ProseObject[3]; value[0] = M[0].value; value[1] = action; value[2] = M[7].value; PNode ret = replaceWithValueAt(evaluateMe, successfulMatch); value = null; return(ret); }
public void performAction(ProseRuntime runtime) { // Load the dll Assembly assembly = Assembly.LoadFrom(dllName); // Build an assembly word from it AssemblyNameWord asmName = new AssemblyNameWord(rawWords, runtime, assembly); runtime.addWord(asmName); }
public BindTypeAction(AssemblyNameWord assemblyWord, string typeName, RawWord[] rawWords) { this.assemblyWord = assemblyWord; this.typeName = typeName; this.rawWords = rawWords; }