public cLightMapManager()
 {
     _lightMapObjects = new List<iLightMapRenderable>();
     _instance = this;
 }
Exemple #2
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        public void loadLevel(String levelName)
        {
            // Very quick and dirty way of removing all objects!
            _scene = new cScene();
            _physics = new cPhysics();
            _player = new cPlayer();
            _particleEngine = new cParticleEngine();
            _effectManager = cEffectManager.Instance;
            _lightMapManager = new cLightMapManager();
            _portalManager = new cPortalManager();

            _gameTimer = 0;
            _scene.loadLevel(levelName);
            _scene.initLevel();
            cCamera.Instance.FocusObject = _player;
            _player.LivesRemain = 3;
            _gameState = GAME_STATE.INTRO;
        }