public void InitializeTotalScoresToZero() { for (int i = 0; i < totalScores.Count; i++) { totalScores[i].score = Crypting.EncryptFloat(0); } }
public void InitializeScoresToZero() { foreach (Score s in scores) { s.score = Crypting.EncryptFloat(0); } }
public void InitializeBestScoresToZero() { for (int i = 0; i < bestScores.Count; i++) { bestScores[i].score = Crypting.EncryptFloat(0); bestScores[i].scoreName = scores[i].scoreName; } }
public void SetScore(float amount, string name) { for (int i = 0; i < scores.Count; i++) { if (scores[i].scoreName.CompareTo(name) == 0) { scores[i].score = Crypting.EncryptFloat(amount); } } }
public void ScoreMinus(float amount, string name) { for (int i = 0; i < scores.Count; i++) { if (scores[i].scoreName.CompareTo(name) == 0) { scores[i].score = Crypting.EncryptFloat(Crypting.DecryptFloat(scores[i].score) - amount); foreach (UILabel labela in scores[i].scoreLabels) { labela.text = GetScore(scores[i].scoreName).ToString(); } } } }
public Score(string name, float sc, bool isItFloat) { score = Crypting.EncryptFloat(sc); scoreName = name; isFloat = isItFloat; }
public Score(float sc) { score = Crypting.EncryptFloat(sc); }