void OnCollisionEnter2D(Collision2D collision) { BulletLog bullet = collision.gameObject.GetComponent <BulletLog>(); if (bullet) { animator.SetBool("isdeath", true); Destroy(GetComponent <CapsuleCollider2D>()); Destroy(GetComponent <Rigidbody2D>()); } }
void FastAttack() { BulletLog clone = Instantiate <BulletLog>( bullet, transform.position, Quaternion.identity); clone.Init(10f, spriteRenderer.flipX ? Direction.left : Direction.right); }