public static void Update(GameTime gameTime, Random random, ContentManager content)
        {
            foreach (Hazard Hazard in busyHazards)
            {
                Hazard.Update(gameTime);
                if (!Hazard.Alive)
                {
                    tempHazards.Add(Hazard);
                }
            }

            foreach (Hazard Hazard in tempHazards)
            {
                availableHazards.Add(Hazard);
                busyHazards.Remove(Hazard);
            }
            tempHazards.Clear();

            MemoryDebug.Update();

            StringBuilder msg = new StringBuilder("Available Hazards: ");

            msg.Append(availableHazards.Count.ToString());
            msg.Append(" ,Busy Hazards: ");
            msg.Append(busyHazards.Count.ToString());
            msg.Append(" Total: ");
            msg.Append((busyHazards.Count + availableHazards.Count).ToString());
            string finalMsg = msg.ToString();

            MessageBus.InsertNewMessage(new ConsoleMessage(finalMsg));
        }
Exemple #2
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        public static void Update(GameTime gameTime, Random random, ContentManager content)
        {
            tempTimer += gameTime.ElapsedGameTime.TotalSeconds;

            foreach (Ship ship in busyShips)
            {
                ship.Update(gameTime);
                if (!ship.Alive)
                {
                    tempShips.Add(ship);
                }
            }

            foreach (Ship ship in tempShips)
            {
                availableShips.Add(ship);
                busyShips.Remove(ship);

                SpawnShip(random, content);
            }
            tempShips.Clear();

            if (tempTimer >= spawnTime)
            {
                foreach (Ship ship in busyShips)
                {
                    if (ship != playerShip)
                    {
                        ship.Yaw   = random.Next(0, 1000);
                        ship.Roll  = random.Next(0, 1000);
                        ship.Pitch = random.Next(0, 1000);
                    }
                }

                tempTimer -= spawnTime;
            }

            //Memory stuff
            MemoryDebug.Update();

            StringBuilder msg = new StringBuilder("Available ships: ");

            msg.Append(availableShips.Count.ToString());
            msg.Append(" ,Busy Ships: ");
            msg.Append(busyShips.Count.ToString());
            msg.Append(" Total: ");
            msg.Append((busyShips.Count + availableShips.Count).ToString());
            string finalMsg = msg.ToString();

            MessageBus.InsertNewMessage(new ConsoleMessage(finalMsg));
        }